E-Books and the Future of Reading
IEEE Computer Graphics and Applications
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
3Book: a scalable 3D virtual book
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Annotating 3D electronic books
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Immersive Electronic Books for Surgical Training
IEEE MultiMedia
Tactile feedback for mobile interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Investigating the effectiveness of tactile feedback for mobile touchscreens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigation techniques for dual-display e-book readers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The universal media book: tracking and augmenting moving surfaces with projected information
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Facilitating the Design of Vibration for Handheld Devices
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
The design of a mixed-reality book: Is it still a real book?
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Authoring edutainment content through video annotations and 3D model augmentation
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
ISM '10 Proceedings of the 2010 IEEE International Symposium on Multimedia
Mobile haptic e-book system to support 3D immersive reading in ubiquitous environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
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Traditionally we know that the use of various modalities such as audio-visual materials can influence the effective learning behaviour [6]. Can haptic rendering if combined with the audio-visual learning content have the similar effect? In order to examine that we present an intuitive approach of annotation based hapto-audio-visual interaction with the traditional digital learning materials such as eBooks. It leverages the haptic jacket interface to receive haptic emotive signals wirelessly in the form of patterned vibrations of the actuators and expresses the learning material by incorporating image based augmented display in order to pave ways for intimate reading experience in the popular eBook platform.