E-Books and the Future of Reading
IEEE Computer Graphics and Applications
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
3Book: a scalable 3D virtual book
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Annotating 3D electronic books
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Immersive Electronic Books for Surgical Training
IEEE MultiMedia
Enriching the knowledge sources used in a maximum entropy part-of-speech tagger
EMNLP '00 Proceedings of the 2000 Joint SIGDAT conference on Empirical methods in natural language processing and very large corpora: held in conjunction with the 38th Annual Meeting of the Association for Computational Linguistics - Volume 13
Tactile feedback for mobile interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Investigating the effectiveness of tactile feedback for mobile touchscreens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigation techniques for dual-display e-book readers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The universal media book: tracking and augmenting moving surfaces with projected information
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
A body-conforming tactile jacket to enrich movie viewing
WHC '09 Proceedings of the World Haptics 2009 - Third Joint EuroHaptics conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Facilitating the Design of Vibration for Handheld Devices
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
The design of a mixed-reality book: Is it still a real book?
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Multi-layer Based Authoring Tool for Digilog Book
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Virtual pop-up book based on augmented reality
Proceedings of the 2007 conference on Human interface: Part II
SUTC '10 Proceedings of the 2010 IEEE International Conference on Sensor Networks, Ubiquitous, and Trustworthy Computing
ISM '10 Proceedings of the 2010 IEEE International Symposium on Multimedia
Augmented he-book: a multimedia based extension to support immersive reading experience
AIS'11 Proceedings of the Second international conference on Autonomous and intelligent systems
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In order to leverage the use of various modalities such as audio-visual materials in instilling effective learning behavior we present an intuitive approach of annotation based hapto-audio-visual interaction with the traditional digital learning materials such as e-books. By integrating the home entertainment system in the user's reading experience combined with haptic interfaces we want to examine whether such augmentation of modalities influence the user's learning patterns. The proposed Haptic E--Book (HE-Book) system leverages the haptic jacket, haptic arm band as well as haptic sofa interfaces to receive haptic emotive signals wirelessly in the form of patterned vibrations of the actuators and expresses the learning material by incorporating image, video, 3D environment based augmented display in order to pave ways for intimate reading experience in the popular mobile e-book platform.