SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The WebBook and the Web Forager: an information workspace for the World-Wide Web
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of reading paper and on-line documents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Annotation: from paper books to the digital library
DL '97 Proceedings of the second ACM international conference on Digital libraries
Beyond paper: supporting active reading with free form digital ink annotations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Task Gallery: a 3D window manager
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
3Book: a scalable 3D virtual book
CHI '04 Extended Abstracts on Human Factors in Computing Systems
eBooks with indexes that reorganize conceptually
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Realistic books: a bizarre homage to an obsolete medium?
Proceedings of the 4th ACM/IEEE-CS joint conference on Digital libraries
ScentHighlights: highlighting conceptually-related sentences during reading
Proceedings of the 10th international conference on Intelligent user interfaces
Audiovisual guidance for simulated one point force exertion tasks
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Bookisheet: bendable device for browsing content using the metaphor of leafing through the pages
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
The design of a mixed-reality book: Is it still a real book?
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Augmented he-book: a multimedia based extension to support immersive reading experience
AIS'11 Proceedings of the Second international conference on Autonomous and intelligent systems
Mobile haptic e-book system to support 3D immersive reading in ubiquitous environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
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The importance of annotations, as a by-product of the reading activity, cannot be overstated. Annotations help users in the process of analyzing, re-reading, and recalling detailed facts such as prior analyses and relations to other works. As elec-tronic reading become pervasive, digital annotations will become part of the essential records of the reading activity. But creating and rendering annotations on a 3D book and other objects in a 3D workspace is non-trivial. In this paper, we present our exploration of how to use 3D graphics techniques to create realistic annotations with acceptable frame rates. We discuss the pros and cons of several techniques and detail our hybrid solution.