A games-based approach for teaching the introductory programming course

  • Authors:
  • Rathika Rajaravivarma

  • Affiliations:
  • Central Connecticut State University, New Britain, Connecticut

  • Venue:
  • ACM SIGCSE Bulletin
  • Year:
  • 2005

Quantified Score

Hi-index 0.00

Visualization

Abstract

Introductory programming courses in computer science aim at building an effective foundation for the development of programming skills. A prudent way to develop these skills is by emphasizing problem solving and logical thinking. This paper proposes a games-based approach, as a way of engaging students and developing these skills. Common mistakes of novice programmers in traditional courses are summarized. Word and number games are used to illustrate the potential benefits of a games-based approach, which minimizes such mistakes.