A simple framework for interactive games in CS1

  • Authors:
  • Andrew Luxton-Reilly;Paul Denny

  • Affiliations:
  • The University of Auckland, Auckland, New Zealand;The University of Auckland, Auckland, New Zealand

  • Venue:
  • Proceedings of the 40th ACM technical symposium on Computer science education
  • Year:
  • 2009

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Abstract

Computer games are widely used in programming assignments to motivate students. Traditionally, these have been text-based games such as hangman, but as Java has become widespread, the use of graphics and graphical games has increased correspondingly. We report on a framework used as scaffolding to help students understand how to design and implement a variety of interactive games. We share our experiences using this framework for assignments over a number of years.