The Java developers almanac 1.4
The Java developers almanac 1.4
Journal of Computing Sciences in Colleges
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Using a maze case study to teach: object-oriented programming and design patterns
ACE '04 Proceedings of the Sixth Australasian Conference on Computing Education - Volume 30
interactions - Funology
Learning molecular biology by VR playing
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Game-first programming for information systems students
Proceedings of the second Australasian conference on Interactive entertainment
A games-based approach for teaching the introductory programming course
ACM SIGCSE Bulletin
Play to learn: exploring online educational games in museums
ACM SIGGRAPH 2006 Educators program
C Primer Plus (5th Edition)
Web virtual reality edutainment in biology and physics
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Collaborative Learning Tool Applying to C Programming Language
ICWL '08 Proceedings of the 7th international conference on Advances in Web Based Learning
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Edutainment teaching/learning tools must be very "entertaining". Otherwise, the tools will lose its attraction soon or later. In order to become formal tools in everyday teaching/learning process, they must be something more and also "something less" than an ordinary computer game in some aspects. We report our design and development of the proposed interactive Bomberman game-based teaching/learning tool that we are authoring. It brings modern education concept in concert with the classical teaching and laboratory work. While are reading/writing C codes in the proposed game-based environment, their C codes will control the movement of the Bomberman accompany with game music. This vivid learning environment can engage students spending their precious time for extensive practice since students have highly motivation to win the game. We hope that we have shown a new path for educational practice with computer games for teaching C programming course.