Game-first programming for information systems students

  • Authors:
  • Steve Goschnick;Sandrine Balbo

  • Affiliations:
  • University of Melbourne;University of Melbourne

  • Venue:
  • Proceedings of the second Australasian conference on Interactive entertainment
  • Year:
  • 2005

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Abstract

A significant minority of undergraduate Information Systems (IS) students require motivation in their learning of OOP languages. Basing the primary student assignment on the delivery of a working 2D board game is a solution, if it is attainable within a one-semester subject. Introducing an existing board-game class enabled us to set board-game projects, which can be completed by the vast majority of student teams. It makes the project achievable in the timeframe, encourages the reuse of software components, and lets students concentrate on design and interface issues, while satisfying the learning requirements. Just as edutainment products have managed to motivate high school students and others into learning history, geography and other subjects, we have successfully used the computer board-game genre, to educate undergraduate IS students in the intricacies of Object Oriented Programming (OOP).