Learning Kruskal's Algorithm, Prim's Algorithm and Dijkstra's Algorithm by Board Game

  • Authors:
  • Wen-Chih Chang;Yan-Da Chiu;Mao-Fan Li

  • Affiliations:
  • Deparment of Information Management, Chung Hua University, Hsinchu, Taiwan, R.O.C.;Deparment of Information Management, Chung Hua University, Hsinchu, Taiwan, R.O.C.;Deparment of Information Management, Chung Hua University, Hsinchu, Taiwan, R.O.C.

  • Venue:
  • ICWL '08 Proceedings of the 7th international conference on Advances in Web Based Learning
  • Year:
  • 2008

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Abstract

This paper describes the reasons about why it is beneficial to combine with graph theory and board game. Forbye, it also descants three graph theories: Dijkstra's, Prim's, and Kruskal's minimum spanning tree. Then it would describe the information about the board game we choose and how to combine the game with before-mentioned three graph theories. At last, we would account for the advantage of combining with these three graph theories and the game specifically.