What video games have to teach us about learning and literacy
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A games-based approach for teaching the introductory programming course
ACM SIGCSE Bulletin
Games and Simulations in Online Learning: Research and Development Frameworks
Games and Simulations in Online Learning: Research and Development Frameworks
Introductory C Programming Language Learning with Game-Based Digital Learning
ICWL '08 Proceedings of the 7th international conference on Advances in Web Based Learning
Identifying web usability problems from eye-tracking data
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Epistemic frames for epistemic games
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Usability evaluation for history educational games
Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human
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Eye tracking research has been commonly used in human computer interaction study. Researcher can collect data on user's behavior through their eye movement by using eye tracking technique. Many company or individual has taken this technology for overcome usability issues in their website, application as well as games. It is not easy to design and develop educational game application. Many aspects must be considered in making a good game. Educational game needs to have good usability in order to be effective and easy to learn. In this paper, we analyze of eye tracking patterns (heat map and gaze plot) to evaluate user interface design in educational game. In addition, we proposed a user interface design guidelines to the issues that highlighted. We conducted experiments using Tobii T60 remote eye tracking system and ManGold software suite to capture and analyze the user's experience when playing educational game. The findings suggest eye-tracking patterns consist of a series of metrics, such as 'number of fixations' and 'heat map separation' correlating with the user interface design issues and ineffective presentation.