Introduction to Computer Game Programming with Direct X 8.0 with Cdrom
Introduction to Computer Game Programming with Direct X 8.0 with Cdrom
Pre-games: games designed to introduce CS1 and CS2 programming assignments
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
Game design & programming concentration within the computer science curriculum
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Game programming in introductory courses with direct state manipulation
ITiCSE '05 Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education
A games-based approach for teaching the introductory programming course
ACM SIGCSE Bulletin
Digital gaming as a vehicle for learning
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Proceedings of the 37th SIGCSE technical symposium on Computer science education
ACE '06 Proceedings of the 8th Australasian Conference on Computing Education - Volume 52
Companion to the 21st ACM SIGPLAN symposium on Object-oriented programming systems, languages, and applications
A games first approach to teaching introductory programming
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Experiencing aspects of games programming in an introductory computer graphics class
Proceedings of the 38th SIGCSE technical symposium on Computer science education
ACM SIGGRAPH 2007 educators program
Inspiring students to pursue computing degrees
Communications of the ACM
Teaching data structures using competitive games
IEEE Transactions on Education
Instructional design as game design
Proceedings of the 4th International Conference on Foundations of Digital Games
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
ACM Transactions on Computing Education (TOCE)
Learning elsewhere: tales from an extracurricular game development competition
Proceedings of the 18th ACM conference on Innovation and technology in computer science education
Demographics of undergraduate students in game degree programs in the US and UK
Proceedings of the 14th annual ACM SIGITE conference on Information technology education
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Several programs in game design and development at the bachelor's level have been or are being developed across the country. Who are the students drawn to these programs and how do they compare with traditional Computer Science or Information Technology students? Is it possible for these students to obtain a rigorous computing education while meeting their interests in game design and development? We discuss these questions from the perspective of teaching the traditional CS outcomes from an introductory programming sequence to 60 Game Design and Development students at the freshman level and comparing them to a previously studied population of CS students with an interest in game design and development.