Using fuzzy numbers in educational grading system
Fuzzy Sets and Systems
Introduction to Computer Game Programming with Direct X 8.0 with Cdrom
Introduction to Computer Game Programming with Direct X 8.0 with Cdrom
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Bridging the digital divide by co-creating a collaborative computer science classroom
Journal of Computing Sciences in Colleges
MUPPETS: multi-user programming pedagogy for enhancing traditional study
CITC4 '03 Proceedings of the 4th conference on Information technology curriculum
Houston, we have a problem: there's a leak in the CS1 affective oxygen tank
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Infusing active learning into introductory programming courses
Journal of Computing Sciences in Colleges
Digital gaming as a vehicle for learning
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
A games first approach to teaching introductory programming
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Narrating data structures: the role of context in CS2
Proceedings of the third international workshop on Computing education research
Game design and development students: who are they?
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Challenges for Game Designers
Assessing performance competence in training games
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
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Games have made their way into the classroom in a multitude of ways to attract and retain students. The academic community has made great strides incorporating games into academic study. Although some have suggested formal links, little work has been done on formalizing how game design can inform instructional design. We explore this avenue by showing existing overlaps between the disciplines and areas where game design and instructional design can inform each other. Examples from a series of introductory programming courses will demonstrate the connections and suggest future development.