Affective Learning — A Manifesto
BT Technology Journal
Sidh - a Game Based Firefighter Training Simulation
IV '07 Proceedings of the 11th International Conference Information Visualization
VIS '08 Proceedings of the 2008 International Conference Visualisation
Instructional design as game design
Proceedings of the 4th International Conference on Foundations of Digital Games
Relating cognitive models of computer games to user evaluations of entertainment
Proceedings of the 4th International Conference on Foundations of Digital Games
Affective game engines: motivation and requirements
Proceedings of the 4th International Conference on Foundations of Digital Games
Games for traffic education: An experimental study of a game-based driving simulator
Simulation and Gaming
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In-process assessment of trainee learners in game-based simulators is a challenging activity. This typically involves human instructor time and cost, and does not scale to the one tutor per learner vision of computer-based learning. Moreover, evaluation from a human instructor is often subjective and comparisons between learners are not accurate. Therefore, in this paper, we propose an automated, formula-driven quantitative evaluation method for assessing performance competence in serious training games. Our proposed method has been empirically validated in a game-based driving simulator using 7 subjects and 13 sessions, and accuracy up to 90.25% has been achieved when compared to an existing qualitative method. We believe that by incorporating quantitative evaluation methods like these future training games could be enriched with more meaningful feedback and adaptive game-play so as to better monitor and support player motivation, engagement and learning performance.