Relating cognitive models of computer games to user evaluations of entertainment

  • Authors:
  • Paolo Piselli;Mark Claypool;James Doyle

  • Affiliations:
  • Worcester Polytechnic Institute, Worcester, MA;Worcester Polytechnic Institute, Worcester, MA;Worcester Polytechnic Institute, Worcester, MA

  • Venue:
  • Proceedings of the 4th International Conference on Foundations of Digital Games
  • Year:
  • 2009

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Abstract

As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional Human-Computer Interaction (HCI) tools to interactive entertainment software. HCI tools include cognitive models that researchers have used to model users' thought processes and evaluate interface design. This paper users a simple cognitive model to investigate the relationship between the complexity of an interaction and the entertainment experienced by the user. We design a simple computer game, create a normative model for how a user plays this game, and build several variations of this game such that normative models of these variants differed across two factors: pace and complexity. User studies conducted on these variations allow comparison with these factors to user performance and self-reported user enjoyment. Users ingame enjoyment was found to be related to both the subject's performance and the game complexity.