Unified theories of cognition
Predicting the learnability of task-action mappings
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Human Problem Solving
Human-Computer Interaction
Cognitive architectures and HCI
ACM SIGCHI Bulletin
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QGOMS: a direct-manipulation tool for simple GOMS models
Conference Companion on Human Factors in Computing Systems
A study of program entry time predictions for application-specific visual and textual languages
ESP '97 Papers presented at the seventh workshop on Empirical studies of programmers
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Proceedings of the SIGCHI conference on Human Factors in Computing Systems
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SIGDOC '99 Proceedings of the 17th annual international conference on Computer documentation
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SAC '94 Proceedings of the 1994 ACM symposium on Applied computing
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Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Supporting cognitive models as users
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AI Magazine - Special issue on achieving human-level AI through integrated systems and research
Exploratory sequential data analysis: foundations
Human-Computer Interaction
Developing process models as summaries of HCI action sequences
Human-Computer Interaction
Quick and dirty GOMS: a case study of computed tomography interpretation
Human-Computer Interaction
Automated eye-movement protocol analysis
Human-Computer Interaction
Modeling information navigation: implications for information architecture
Human-Computer Interaction
Information structure and practice as facilitators of deaf users' navigation in textual websites
Behaviour & Information Technology
Relating cognitive models of computer games to user evaluations of entertainment
Proceedings of the 4th International Conference on Foundations of Digital Games
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Browser-Soar models the perceptual, cognitive, and motor operators of a user searching for information in an on-line help browser. The model accounts for 90% of the browsing behavior observed in ten episodes. This result suggests that much of browsing behavior is a routine cognitive task, describably by GOMS, and extends the boundary of tasks to which GOMS applies to include highly interactive tasks. Further, it also suggests that GOMS analyses can be used to evaluate text-editors and other computer applications, and to help focus design effort.