The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Steerable Interfaces for Pervasive Computing Spaces
PERCOM '03 Proceedings of the First IEEE International Conference on Pervasive Computing and Communications
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Interaction Using a Handheld Projector
IEEE Computer Graphics and Applications
Magic Story Cube: an interactive tangible interface for storytelling
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Active Pursuit Tracking in a Projector-Camera System with Application to Augmented Reality
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops - Volume 03
Vision-based projected tabletop interface for finger interactions
HCI'07 Proceedings of the 2007 IEEE international conference on Human-computer interaction
Artificial Life and Robotics
An educational tool for creating distributed physical games
Proceedings of the 6th International Conference on Foundations of Digital Games
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We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto a paper board held by the user provides more direct viewing as well as more natural and flexible interaction than bulky HMD's or monitor-based game interfaces. Homography calibration techniques are used to provide geometrically compensated projections on the board with robustness and accuracy.