Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gameplay issues in the design of spatial 3D gestures for video games.
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Remote impact: shadowboxing over a distance
CHI '08 Extended Abstracts on Human Factors in Computing Systems
A tangible game interface using projector-camera systems
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
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In this conceptual paper, we describe and define the range of possible applications, and the technical contours, of a robotic system to be worn on the body for playful interactions. Earlier work on a modular robotic wearable (MRW) described how, by using modular robotics to create a wearable, it is possible to obtain a flexible wearable processing system where freely interchangeable input/output modules can be positioned on a body suit in accordance with the task at hand. Here, we guide attention toward early prototypes to show the potentialities of such an approach, and focus on depicting possible applications in the electronic games domain. Indeed, the MRW is an example of modular playware which can create playful interactions for many application domains, including electronic games.