Digilog miniature: real-time, immersive, and interactive AR on miniatures
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
An interactive 3D movement path manipulation method in an augmented reality environment
Interacting with Computers
Miniature alive: augmented reality-based interactive digilog experience in miniature exhibition
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Hybrid document matching method for page identification of digilog books
Transactions on Edutainment VIII
Proceedings of the 24th Australian Computer-Human Interaction Conference
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We first present the concept of the Digilog Book, an augmented paper book that provides additional multimedia content stimulating readers’ five senses using augmented reality (AR) technologies. We also develop a prototype to show the usefulness and effectiveness of the book. The Digilog book has the following characteristics: AR content descriptions for updatable multisensory AR contents; enhanced experience with multisensory feedback; and interactive experience with computerized vision-based manual input methods. As an example of an entertaining and interactive Digilog Book, this paper presents a “temple bell experience” book and its implementation details. Informal user observation and interviews were conducted to verify the feasibility of the prototype book. As a result, this case study of the Digilog book can be useful in guiding the design and implementation of other Digilog applications, including posters, pictures, newspapers, and sign boards.