An introduction to splines for use in computer graphics & geometric modeling
An introduction to splines for use in computer graphics & geometric modeling
A mark-based interaction paradigm for free-hand drawing
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Aperture based selection for immersive virtual environments
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
3D object modeling using spatial and pictographic gestures
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Communications of the ACM
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Conceptual free-form styling on the responsive workbench
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
FreeDrawer: a free-form sketching system on the responsive workbench
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Sketch- and constraint-based design of B-spline surfaces
Proceedings of the seventh ACM symposium on Solid modeling and applications
3-Draw: A Tool for Designing 3D Shapes
IEEE Computer Graphics and Applications
Large Displays in Automotive Design
IEEE Computer Graphics and Applications
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
THRED: a two-handed design system
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Immersive Authoring of Tangible Augmented Reality Applications
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design and evaluation of selection techniques for 3D volumetric displays
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Development of an augmented reality game by extendinga 3D authoring system
Proceedings of the international conference on Advances in computer entertainment technology
Multimodal selection techniques for dense and occluded 3D virtual environments
International Journal of Human-Computer Studies
A survey of sketch-based 3-D modeling techniques
Interacting with Computers
ARtalet: Tangible User Interface Based Immersive Augmented Reality Authoring Tool for Digilog Book
ISUVR '10 Proceedings of the 2010 International Symposium on Ubiquitous Virtual Reality
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
Digilog book for temple bell tolling experience based on interactive augmented reality
Virtual Reality - Special Issue on Cultural Technology
IntenSelect: using dynamic object rating for assisting 3D object selection
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
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In this paper, we evaluate a path editing method using a tangible user interface to generate and manipulate the movement path of a 3D object in an Augmented Reality (AR) scene. To generate the movement path, each translation point of a real 3D manipulation prop is examined to determine which point should be used as a control point for the path. Interpolation using splines is then used to reconstruct the path with a smooth line. A dynamic score-based selection method is also used to effectively select small and dense control points of the path. In an experimental evaluation, our method took the same time and generated a similar amount of errors as a more traditional approach, however the number of control points needed was significantly reduced. For control manipulation, the task completion time was quicker and there was less hand movement needed. Our method can be applied to drawing or curve editing methods in AR educational, gaming, and simulation applications.