I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
The limits of expert performance using hierarchic marking menus
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
The “Silk Cursor”: investigating transparency for 3D target acquisition
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Aperture based selection for immersive virtual environments
Proceedings of the 9th annual ACM symposium on User interface software and technology
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
The Rockin'Mouse: integral 3D manipulation on a plane
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Realizing 3D visualization using crossed-beam volumetric displays
Communications of the ACM
Testbed evaluation of virtual environment interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
Virtual Environment Interaction Techniques
Virtual Environment Interaction Techniques
Pointing at trivariate targets in 3D environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Object pointing: a complement to bitmap pointing in GUIs
GI '04 Proceedings of the 2004 Graphics Interface Conference
Multi-finger gestural interaction with 3d volumetric displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
iSith - Intersection-based Spatial Interaction for Two Hands
3DUI '06 Proceedings of the 3D User Interfaces
Towards a General Model for Selection in Virtual Environments
3DUI '06 Proceedings of the 3D User Interfaces
Tumble! Splat! helping users access and manipulate occluded content in 2D drawings
Proceedings of the working conference on Advanced visual interfaces
Gesture-based interaction for a magic crystal ball
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
An evaluation of virtual lenses for object selection in augmented reality
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Guidelines for 3D positioning techniques
Future Play '07 Proceedings of the 2007 conference on Future Play
Collaborative interaction with volumetric displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sphere: multi-touch interactions on a spherical display
Proceedings of the 21st annual ACM symposium on User interface software and technology
Multimodal selection techniques for dense and occluded 3D virtual environments
International Journal of Human-Computer Studies
Detecting and leveraging finger orientation for interaction with direct-touch surfaces
Proceedings of the 22nd annual ACM symposium on User interface software and technology
pCubee: a perspective-corrected handheld cubic display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touching the void: direct-touch interaction for intangible displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond: collapsible input device for direct 3D manipulation beyond the screen
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
I3D '11 Symposium on Interactive 3D Graphics and Games
Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback
International Journal of Human-Computer Studies
VORTEX: design and implementation of an interactive volumetric display
CHI '11 Extended Abstracts on Human Factors in Computing Systems
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Handymap: a selection interface for cluttered VR environments using a tracked hand-held touch device
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
ZeroN: mid-air tangible interaction enabled by computer controlled magnetic levitation
Proceedings of the 24th annual ACM symposium on User interface software and technology
Vermeer: direct interaction with a 360° viewable 3D display
Proceedings of the 24th annual ACM symposium on User interface software and technology
An interactive 3D movement path manipulation method in an augmented reality environment
Interacting with Computers
Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Comparing elicited gestures to designer-created gestures for selection above a multitouch surface
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Special Section on Touching the 3rd Dimension: 3D selection with freehand gesture
Computers and Graphics
Pointing at 3d target projections with one-eyed and stereo cursors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing disambiguation techniques for pointing in the physical world
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Novel metrics for 3D remote pointing
Proceedings of the 1st symposium on Spatial user interaction
Mobile pointing task in the physical world: balancing focus and performance while disambiguating
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Design and evaluation of 3D selection techniques based on progressive refinement
International Journal of Human-Computer Studies
PAPILLON: designing curved display surfaces with printed optics
Proceedings of the 26th annual ACM symposium on User interface software and technology
Guidance rays: 3D object selection based on multi-ray in dense scenario
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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Volumetric displays, which display imagery in true 3D space, are a promising platform for the display and manipulation of 3D data. To fully leverage their capabilities, appropriate user interfaces and interaction techniques must be designed. In this paper, we explore 3D selection techniques for volumetric displays. In a first experiment, we find a ray cursor to be superior to a 3D point cursor in a single target environment. To address the difficulties associated with dense target environments we design four new ray cursor techniques which provide disambiguation mechanisms for multiple intersected targets. Our techniques showed varied success in a second, dense target experiment. One of the new techniques, the depth ray, performed particularly well, significantly reducing movement time, error rate, and input device footprint in comparison to the 3D point cursor.