The “Silk Cursor”: investigating transparency for 3D target acquisition
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Direct and intuitive input device for 3-D shape deformation
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Rockin'Mouse: integral 3D manipulation on a plane
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
The ImmersaDesk and Infinity Wall projection-based virtual reality displays
ACM SIGGRAPH Computer Graphics
Interactive three-dimensional holographic displays: seeing the future in depth
ACM SIGGRAPH Computer Graphics
An exploration into supporting artwork orientation in the user interface
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
HMDs, caves & chameleon: a human-centric analysis of interaction in virtual space
ACM SIGGRAPH Computer Graphics
Realizing 3D visualization using crossed-beam volumetric displays
Communications of the ACM
Proceedings of the 15th annual ACM symposium on User interface software and technology
Retrieval of 3D objects by visual similarity
Proceedings of the 6th ACM SIGMM international workshop on Multimedia information retrieval
Multi-finger gestural interaction with 3d volumetric displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
An evaluation of depth perception on volumetric displays
Proceedings of the working conference on Advanced visual interfaces
The design and evaluation of selection techniques for 3D volumetric displays
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Exploring and reducing the effects of orientation on text readability in volumetric displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaborative interaction with volumetric displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
pCubee: a perspective-corrected handheld cubic display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An inflatable hemispherical multi-touch display
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
SnowGlobe: a spherical fish-tank VR display
CHI '11 Extended Abstracts on Human Factors in Computing Systems
FELIX 3d display: human-machine interface for interactive real three-dimensional imaging
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Presenting an archaeological site in the virtual showcase
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Hi-index | 4.10 |
Although still in the prototype stage, three-dimensional volumetric displays present unique interface challenges. Current display technologies limit our ability to view and interact with 3D computer graphics because we typically view 3D data on a 2D system that cannot display the depth dimension. Volumetric displays hold the promise of enhancing 3D graphics realism by providing all the depth cues humans require. Incorporating everyday gestures to delineate subportions of the working volume, the authors use physical mockups to consider potentially viable displays and associated input mechanisms. Researchers can use high-fidelity mockups and props to glimpse the future with minimal prototyping effort, before the display and input technologies mature. The authors' mockups elucidate a range of design challenges and volumetric-display opportunities, revealing a rich set of alternative user-interface design options. However, more evaluation must be conducted before it's possible to harness the full potential of interacting with volumetric displays.