The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Virtual reality
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Communications of the ACM - Special issue on computer augmented environments: back to the real world
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
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SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
Superior augmented reality registration by integrating landmark tracking and magnetic tracking
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
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ACM SIGGRAPH Computer Graphics
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CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
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ACM SIGGRAPH Computer Graphics
Instant Hole: Windows Onto Reality
Instant Hole: Windows Onto Reality
Proceedings of the 15th annual ACM symposium on User interface software and technology
Pointing at trivariate targets in 3D environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring and reducing the effects of orientation on text readability in volumetric displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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International Journal of Human-Computer Studies
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Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
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Computational Aesthetics'07 Proceedings of the Third Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Toward compound navigation tasks on mobiles via spatial manipulation
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
An experimentation environment for mobile 3D and virtual reality
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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There are a various approaches to implementing virtual reality (VR) systems. The head mounted display (HMD) and Cave approaches are two of the best known. In this paper, we discuss such approaches from the perspective of the types of interaction that they afford. Our analysis looks at interaction from three perspectives: solo interaction, collaborative interaction in the same physical space and remote collaboration. From this analysis emerges a basic taxonomy that is intended to help systems designers make choices that better match their implementation with the needs of their application and users.