Stereo computer graphics: and other true 3D technologies
Stereo computer graphics: and other true 3D technologies
Three dimensional visual display systems for virtual environments
Presence: Teleoperators and Virtual Environments
Rendering interactive holographic images
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Computational holographic bandwidth compression
IBM Systems Journal
Diffraction-specific fringe computation for electro-holography
Diffraction-specific fringe computation for electro-holography
Pointing at trivariate targets in 3D environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A stereo display prototype with multiple focal distances
ACM SIGGRAPH 2004 Papers
Multi-finger gestural interaction with 3d volumetric displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
An evaluation of depth perception on volumetric displays
Proceedings of the working conference on Advanced visual interfaces
Modern approaches to augmented reality
ACM SIGGRAPH 2006 Courses
Combining optical holograms with interactive computer graphics
ACM SIGGRAPH 2006 Courses
Modern approaches to augmented reality
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Combining optical holograms with interactive computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A Framework for Holographic Scene Representation and Image Synthesis
IEEE Transactions on Visualization and Computer Graphics
See-through techniques for referential awareness in collaborative virtual reality
International Journal of Human-Computer Studies
Transactions on computational science XIII
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Computer graphics is confined chiefly to flat images. Images may look three-dimensional (3D), and sometimes create the illusion of 3D when displayed, for example, on a stereoscopic display [16, 13, 12]. Nevertheless, when viewing an image on most display systems, the human visual system (HVS) sees a flat plane of pixels. Volumetric displays can create a 3D computer graphics image, but fail to provide many visual depth cues (e.g. shading texture gradients) and cannot provide the powerful depth cue of overlap (occlusion). Discrete parallax displays (such as lenticular displays) promise to create 3D images with all of the depth cues, but are limited by achievable resolution. Only a real-time electronic holographic ("holovideo") display [11, 6, 8, 7, 9, 21, 22, 20, 2] can create a truly 3D computer graphics image with all of the depth cues (motion parallax, ocular accommodation, occlusion, etc.) and resolution sufficient to provide extreme realism [13]. Holovideo displays promise to enhance numerous applications in the creation and manipulation of information, including telepresence, education, medical imaging, interactive design and scientific visualization.The technology of electronic interactive three-dimensional holographic displays is in its first decade. Though fancied in popular science fiction, only recently have researchers created the first real holovideo systems by confronting the two basic requirements of electronic holography: computational speed and high-bandwidth modulation of visible light. This article describes the approaches used to address these problems, as well as emerging technologies and techniques that provide firm footing for the development of practical holovideo.