Charade: remote control of objects using free-hand gestures
Communications of the ACM - Special issue on computer augmented environments: back to the real world
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Cybersickness: perception of self-motion in virtual environments
Presence: Teleoperators and Virtual Environments
Reaching for objects in VR displays: lag and frame rate
ACM Transactions on Computer-Human Interaction (TOCHI)
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
The design of a GUI paradigm based on tablets, two-hands, and transparency
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Selection using a one-eyed cursor in a fish tank VR environment
ACM Transactions on Computer-Human Interaction (TOCHI)
Interactive three-dimensional holographic displays: seeing the future in depth
ACM SIGGRAPH Computer Graphics
Realizing 3D visualization using crossed-beam volumetric displays
Communications of the ACM
Testbed evaluation of virtual environment interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
Virtual Environment Interaction Techniques
Virtual Environment Interaction Techniques
ISAAC: A Virtual Environment Tool for the Interactive Construction of Virtual Worlds
ISAAC: A Virtual Environment Tool for the Interactive Construction of Virtual Worlds
Pointing at trivariate targets in 3D environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-finger gestural interaction with 3D volumetric displays
ACM SIGGRAPH 2005 Papers
Real-time 3D finger pointing for an augmented desk
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
Mixed-dimension interaction in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Cooperative gestures: multi-user gestural interactions for co-located groupware
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of depth perception on volumetric displays
Proceedings of the working conference on Advanced visual interfaces
Multi-finger cursor techniques
GI '06 Proceedings of Graphics Interface 2006
The design and evaluation of selection techniques for 3D volumetric displays
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
An interface for virtual 3D sculpting via physical proxy
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
A projected hemispherical display with a gestural interface
ACM SIGGRAPH 2006 Research posters
Volumetric displays & implementation experience
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Exploring and reducing the effects of orientation on text readability in volumetric displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interface techniques for 3D control of spatial keyframing
ACM SIGGRAPH 2007 posters
Collaborative interaction with volumetric displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Whadget: interactive animation using personification gesture expression of hand
ACM SIGGRAPH 2008 posters
Sphere: multi-touch interactions on a spherical display
Proceedings of the 21st annual ACM symposium on User interface software and technology
Multimodal selection techniques for dense and occluded 3D virtual environments
International Journal of Human-Computer Studies
Whadget: animation using perceptual interaction through personified hand gestures
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
The design and evaluation of multi-finger mouse emulation techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing user interfaces for multi-touch and gesture devices
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Real-time hand-tracking with a color glove
ACM SIGGRAPH 2009 papers
Mid-air display experiments to create novel user interfaces
Multimedia Tools and Applications
AirMouse: Finger Gesture for 2D and 3D Interaction
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
A screen-space formulation for 2D and 3D direct manipulation
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Beyond flat surface computing: challenges of depth-aware and curved interfaces
MM '09 Proceedings of the 17th ACM international conference on Multimedia
pCubee: a perspective-corrected handheld cubic display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-touch techniques for exploring large-scale 3D astrophysical simulations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing user interfaces for multi-touch and surface-gesture devices
CHI '10 Extended Abstracts on Human Factors in Computing Systems
GART: the gesture and activity recognition toolkit
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Gesture interaction in cooperation scenarios
CRIWG'09 Proceedings of the 15th international conference on Groupware: design, implementation, and use
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
An inflatable hemispherical multi-touch display
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Proceedings of the 2nd Augmented Human International Conference
Audience behavior around large interactive cylindrical screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SnowGlobe: a spherical fish-tank VR display
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Integrating activity theory for context analysis on large display
Transactions on edutainment V
Human-centered visualization environments
Human-centered visualization environments
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
Direct and gestural interaction with relief: a 2.5D shape display
Proceedings of the 24th annual ACM symposium on User interface software and technology
Vermeer: direct interaction with a 360° viewable 3D display
Proceedings of the 24th annual ACM symposium on User interface software and technology
Pointable: an in-air pointing technique to manipulate out-of-reach targets on tabletops
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Gestures for large display control
GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
FELIX 3d display: human-machine interface for interactive real three-dimensional imaging
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
A comparison of competitive and cooperative task performance using spherical and flat displays
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
A handle bar metaphor for virtual object manipulation with mid-air interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SphereAvatar: a situated display to represent a remote collaborator
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spring: a solution for managing the third DOF with tactile interface
Proceedings of the 10th asia pacific conference on Computer human interaction
MultiPoint: Comparing laser and manual pointing as remote input in large display interactions
International Journal of Human-Computer Studies
Charting the audience perceptions of projected 3D media installations
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Special Section on Touching the 3rd Dimension: 3D selection with freehand gesture
Computers and Graphics
A multi-touch interface for fast architectural sketching and massing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Direct 3D object manipulation on a collaborative stereoscopic display
Proceedings of the 1st symposium on Spatial user interaction
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
RoCuModel: an iterative tangible modeling system
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Using eye-tracking to support interaction with layered 3D interfaces on stereoscopic displays
Proceedings of the 19th international conference on Intelligent User Interfaces
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Volumetric displays provide interesting opportunities and challenges for 3D interaction and visualization, particularly when used in a highly interactive manner. We explore this area through the design and implementation of techniques for interactive direct manipulation of objects with a 3D volumetric display. Motion tracking of the user's fingers provides for direct gestural interaction with the virtual objects, through manipulations on and around the display's hemispheric enclosure. Our techniques leverage the unique features of volumetric displays, including a 360° viewing volume that enables manipulation from any viewpoint around the display, as well as natural and accurate perception of true depth information in the displayed 3D scene. We demonstrate our techniques within a prototype 3D geometric model building application.