Spring: a solution for managing the third DOF with tactile interface

  • Authors:
  • Robin Vivian;Jérôme Dinet;David Bertolo

  • Affiliations:
  • Université de Lorraine, Metz, France;Université de Lorraine, Metz, France;Université de Lorraine, Metz, France

  • Venue:
  • Proceedings of the 10th asia pacific conference on Computer human interaction
  • Year:
  • 2012

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Abstract

Tablets with touch-screens are one of the most widely used interfaces for three main reasons: the effectiveness and efficiency and fun side interactions. Associated with significant increases in power, the multi-touch touchscreen terminals are able to manipulate real-time application of virtual worlds for entertainment or learning. This raises a question that was already current with conventional interfaces (mouse for example) how to define, with 2D input interface, designation, orientation and move actions (simply and intuitively) on objects in 3D space that require at least 6 degrees of freedom (6 DOF for the object and sometimes six other for the camera)? Our study provides a way of managing the depth dimension with the principle of universal interaction: to screw / unscrew. The first part of this paper presents the theoretical framework based on prior studies and the second part describes the formalization of a grammar of gesture allowing the intuitive interaction management of depth component.