Snap-dragging in three dimensions
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Findings from observational studies of collaborative work
International Journal of Man-Machine Studies - Computer-supported cooperative work and groupware. Part 1
An object-oriented 3D graphics toolkit
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Object associations: a simple and practical approach to virtual 3D manipulation
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Direct manipulation techniques for 3D objects using 2D locator devices
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Skitters and jacks: interactive 3D positioning tools
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Multi-finger gestural interaction with 3d volumetric displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
Cooperative gestures: multi-user gestural interactions for co-located groupware
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Separability of spatial manipulations in multi-touch interfaces
Proceedings of Graphics Interface 2009
A screen-space formulation for 2D and 3D direct manipulation
Proceedings of the 22nd annual ACM symposium on User interface software and technology
A gestural interaction design model for multi-touch displays
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
A Framework for Abstract Representation and Recognition of Gestures in Multi-touch Applications
ACHI '10 Proceedings of the 2010 Third International Conference on Advances in Computer-Human Interactions
The effect of DOF separation in 3D manipulation tasks with multi-touch displays
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
The design and evaluation of 3D positioning techniques for multi-touch displays
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
A set of interactions to rotate solids in 3D geometry context
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Tablets with touch-screens are one of the most widely used interfaces for three main reasons: the effectiveness and efficiency and fun side interactions. Associated with significant increases in power, the multi-touch touchscreen terminals are able to manipulate real-time application of virtual worlds for entertainment or learning. This raises a question that was already current with conventional interfaces (mouse for example) how to define, with 2D input interface, designation, orientation and move actions (simply and intuitively) on objects in 3D space that require at least 6 degrees of freedom (6 DOF for the object and sometimes six other for the camera)? Our study provides a way of managing the depth dimension with the principle of universal interaction: to screw / unscrew. The first part of this paper presents the theoretical framework based on prior studies and the second part describes the formalization of a grammar of gesture allowing the intuitive interaction management of depth component.