SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using hand position for virtual object placement
The Visual Computer: International Journal of Computer Graphics
Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
A new direct manipulation technique for aligning objects in drawing programs
Proceedings of the 9th annual ACM symposium on User interface software and technology
The structure of object transportation and orientation in human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Measuring the allocation of control in a 6 degree-of-freedom docking experiment
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Symmetric bimanual interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The architecture and implementation of CPN2000, a post-WIMP graphical application
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Snap-and-go: helping users align objects without the modality of traditional snapping
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fluid integration of rotation and translation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sticky widgets: pseudo-haptic widget enhancements for multi-monitor displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Bimanual and unimanual image alignment: an evaluation of mouse-based techniques
Proceedings of the 18th annual ACM symposium on User interface software and technology
Rotation and Translation Mechanisms for Tabletop Interaction
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
A two-ball mouse affords three degrees of freedom
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Tabletop sharing of digital photographs for the elderly
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-finger cursor techniques
GI '06 Proceedings of Graphics Interface 2006
Spatial input device structure and bimanual object manipulation in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Indirect mappings of multi-touch input using one and two hands
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The non-designer's design book, third edition
The non-designer's design book, third edition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-user multi-touch setups for collaborative learning in an educational setting
CDVE'10 Proceedings of the 7th international conference on Cooperative design, visualization, and engineering
The effect of DOF separation in 3D manipulation tasks with multi-touch displays
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Integrating 2D mouse emulation with 3D manipulation for visualizations on a multi-touch table
ACM International Conference on Interactive Tabletops and Surfaces
A multi-touch alignment guide for interactive displays
ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Grids & guides: multi-touch layout and alignment tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AnglePose: robust, precise capacitive touch tracking via 3d orientation estimation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
2D similarity transformations on multi-touch surfaces
Proceedings of Graphics Interface 2011
Integrated rotation and translation for 3d manipulation on multi-touch interactive surfaces
SG'11 Proceedings of the 11th international conference on Smart graphics
"Oh snap" - helping users align digital objects on touch interfaces
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Comparing multi-touch interaction techniques for manipulation of an abstract parameter space
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Hands-on interactive tabletop LEGO application
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Neat: a set of flexible tools and gestures for layout tasks on interactive displays
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Exploring physical information cloth on a multitouch table
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
The effect of perspective projection in multi-touch 3D interaction
Proceedings of Graphics Interface 2012
Multitouch Gestures for Constrained Transformation of 3D Objects
Computer Graphics Forum
Multi-tapping shortcut: a technique for augmenting linear menus on multi-touch surface
Proceedings of the 10th asia pacific conference on Computer human interaction
Spring: a solution for managing the third DOF with tactile interface
Proceedings of the 10th asia pacific conference on Computer human interaction
Semiotic analysis of multi-touch interface design: The MuTable case study
International Journal of Human-Computer Studies
Around device interaction for multiscale navigation
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Two-Finger Gestures for 6DOF Manipulation of 3D Objects
Computer Graphics Forum
A set of interactions to rotate solids in 3D geometry context
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Transmogrification: causal manipulation of visualizations
Proceedings of the 26th annual ACM symposium on User interface software and technology
Multi-touch pinch gestures: performance and ergonomics
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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Multi-touch interfaces allow users to translate, rotate, and scale digital objects in a single interaction. However, this freedom represents a problem when users intend to perform only a subset of manipulations. A user trying to scale an object in a print layout program, for example, might find that the object was also slightly translated and rotated, interfering with what was already carefully laid out earlier. We implemented and tested interaction techniques that allow users to select a subset of manipulations. Magnitude Filtering eliminates transformations (e.g., rotation) that are small in magnitude. Gesture Matching attempts to classify the user's input into a subset of manipulation gestures. Handles adopts a conventional single-touch handles approach for touch input. Our empirical study showed that these techniques significantly reduce errors in layout, while the Handles technique was slowest. A variation of the Gesture Matching technique presented the best combination of speed and control, and was favored by participants.