A new direct manipulation technique for aligning objects in drawing programs
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Kinesthetic cues aid spatial memory
CHI '02 Extended Abstracts on Human Factors in Computing Systems
High precision touch screen interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How people use orientation on tables: comprehension, coordination and communication
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-finger gestural interaction with 3d volumetric displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
Interacting with large displays from a distance with vision-tracked multi-finger gestural input
Proceedings of the 18th annual ACM symposium on User interface software and technology
Rotation and Translation Mechanisms for Tabletop Interaction
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Tabletop sharing of digital photographs for the elderly
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TeamTag: exploring centralized versus replicated controls for co-located tabletop groupware
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Direct-touch vs. mouse input for tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Escape: a target selection technique using visually-cued gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Bringing physics to the surface
Proceedings of the 21st annual ACM symposium on User interface software and technology
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Separability of spatial manipulations in multi-touch interfaces
Proceedings of Graphics Interface 2009
ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Understanding users' preferences for surface gestures
Proceedings of Graphics Interface 2010
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Neat: a set of flexible tools and gestures for layout tasks on interactive displays
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Pointable: an in-air pointing technique to manipulate out-of-reach targets on tabletops
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Designing user-, hand-, and handpart-aware tabletop interactions with the TouchID toolkit
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Hand occlusion on a multi-touch tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multitouch Gestures for Constrained Transformation of 3D Objects
Computer Graphics Forum
Area gestures for a laptop computer enabled by a hover-tracking touchpad
Proceedings of the 10th asia pacific conference on Computer human interaction
Proton++: a customizable declarative multitouch framework
Proceedings of the 25th annual ACM symposium on User interface software and technology
Extended multitouch: recovering touch posture and differentiating users using a depth camera
Proceedings of the 25th annual ACM symposium on User interface software and technology
Empirical evaluation of uni- and bimodal pen and touch interaction properties on digital tabletops
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Pen and touch gestural environment for document editing on interactive tabletops
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Adding context to multi-touch region selections
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
MobiZone: personalized interaction with multiple items on interactive surfaces
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
Adding context to multi-touch region selections
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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Direct touch manipulations enable the user to interact with the on-screen content in a direct and easy manner closely mimicking the spatial manipulations in the physical world. However, they also suffer from well-known issues of precision, occlusion and an inability to isolate different degrees of freedom in spatial manipulations. We present a set of interactions, called Rock & Rails, that augment existing direct touch manipulations with shape-based gestures, thus providing on-demand gain control, occlusion avoidance, and separation of constraints in 2D manipulation tasks. Using shape gestures in combination with direct-manipulations allows us to do this without ambiguity in detection and without resorting to manipulation handles, which break the direct manipulation paradigm. Our set of interactions were evaluated by 8 expert graphic designers and were found to be easy to learn and master, as well as effective in accomplishing a precise graphical layout task.