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A “pile” metaphor for supporting casual organization of information
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Animation: from cartoons to the user interface
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Computer Vision and Image Understanding
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Digital Image Processing (3rd Edition)
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GI '06 Proceedings of Graphics Interface 2006
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Double-side multi-touch input for mobile devices
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Real-time hand-tracking with a color glove
ACM SIGGRAPH 2009 papers
Whole Body Interaction with Geospatial Data
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Bimanual Interaction with Interscopic Multi-Touch Surfaces
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Understanding Multi-touch Manipulation for Surface Computing
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Contact area interaction with sliding widgets
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Detecting and leveraging finger orientation for interaction with direct-touch surfaces
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A screen-space formulation for 2D and 3D direct manipulation
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Beyond flat surface computing: challenges of depth-aware and curved interfaces
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Editorial: Collocated social practices surrounding photos
International Journal of Human-Computer Studies
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Evolving and augmenting worth mapping for family archives
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Physics on display: tangible graphics on hexagonal bezel-less screens
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Simulating grasping behavior on an imaging interactive surface
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Sticky tools: full 6DOF force-based interaction for multi-touch tables
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The booTable experience: iterative design and prototyping of an alternative interactive tabletop
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Combining multiple depth cameras and projectors for interactions on, above and between surfaces
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Integrating 2D mouse emulation with 3D manipulation for visualizations on a multi-touch table
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Integrated rotation and translation for 3d manipulation on multi-touch interactive surfaces
SG'11 Proceedings of the 11th international conference on Smart graphics
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
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Personal and Ubiquitous Computing
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This paper explores the intersection of emerging surface technologies, capable of sensing multiple contacts and of-ten shape information, and advanced games physics engines. We define a technique for modeling the data sensed from such surfaces as input within a physics simulation. This affords the user the ability to interact with digital objects in ways analogous to manipulation of real objects. Our technique is capable of modeling both multiple contact points and more sophisticated shape information, such as the entire hand or other physical objects, and of mapping this user input to contact forces due to friction and collisions within the physics simulation. This enables a variety of fine-grained and casual interactions, supporting finger-based, whole-hand, and tangible input. We demonstrate how our technique can be used to add real-world dynamics to interactive surfaces such as a vision-based tabletop, creating a fluid and natural experience. Our approach hides from application developers many of the complexities inherent in using physics engines, allowing the creation of applications without preprogrammed interaction behavior or gesture recognition.