Physically-Based Manipulation on the Responsive Workbench
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
A linear-time component-labeling algorithm using contour tracing technique
Computer Vision and Image Understanding
TouchLight: an imaging touch screen and display for gesture-based interaction
Proceedings of the 6th international conference on Multimodal interfaces
Fluid integration of rotation and translation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Robust computer vision-based detection of pinching for one and two-handed gesture input
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Bringing physics to the surface
Proceedings of the 21st annual ACM symposium on User interface software and technology
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Integrating 2D mouse emulation with 3D manipulation for visualizations on a multi-touch table
ACM International Conference on Interactive Tabletops and Surfaces
A multi-touch system for 3D modelling and animation
SG'11 Proceedings of the 11th international conference on Smart graphics
Integrated rotation and translation for 3d manipulation on multi-touch interactive surfaces
SG'11 Proceedings of the 11th international conference on Smart graphics
Hands-on interactive tabletop LEGO application
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Tabletop games using real environment and physical simulation
Proceedings of the 6th International Conference on Foundations of Digital Games
HoloDesk: direct 3d interactions with a situated see-through display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards user-defined multi-touch gestures for 3D objects
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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We present techniques and algorithms to simulate grasping behavior on an imaging interactive surface (e.g., Microsoft Surface). In particular, we describe a contour model of touch contact shape, and show how these contours may be represented in a real-time physics simulation in a way that allows more realistic grasping behavior. For example, a virtual object may be moved by "squeezing" it with multiple contacts undergoing motion. The virtual object is caused to move by simulated contact and friction forces. Previous work [14] uses many small rigid bodies ("particle proxies") to approximate touch contact shape. This paper presents a variation of the particle proxy approach which allows grasping behavior. The advantages and disadvantages of this new approach are discussed.