Shader Lamps: Animating Real Objects with Image-Based Illumination
Shader Lamps: Animating Real Objects with Image-Based Illumination
An empirical evaluation of touch and tangible interfaces for tabletop displays
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Simulating grasping behavior on an imaging interactive surface
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
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The recent widespread of RGBD cameras such as Kinect® device from Microsoft® opens many new interaction metaphors available to the general public. In this poster we introduce a tabletop interaction metaphor using the depth map from the Kinect: each element on the table is included as a set of physical constraints in a virtual environment. We briefly discuss visualization methods and present a gaming genre adapted to this framework: action-construction games.