Findings from observational studies of collaborative work
International Journal of Man-Machine Studies - Computer-supported cooperative work and groupware. Part 1
ARCBALL: a user interface for specifying three-dimensional orientation using a mouse
Proceedings of the conference on Graphics interface '92
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability analysis of 3D rotation techniques
Proceedings of the 10th annual ACM symposium on User interface software and technology
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Rotating virtual objects with real handles
ACM Transactions on Computer-Human Interaction (TOCHI)
Sensetable: a wireless object tracking platform for tangible user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Connectables: dynamic coupling of displays for the flexible creation of shared workspaces
Proceedings of the 14th annual ACM symposium on User interface software and technology
The actuated workbench: computer-controlled actuation in tabletop tangible interfaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
Sharing and building digital group histories
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
How people use orientation on tables: comprehension, coordination and communication
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '04 Extended Abstracts on Human Factors in Computing Systems
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Towards the next generation of tabletop gaming experiences
GI '04 Proceedings of the 2004 Graphics Interface Conference
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Fluid integration of rotation and translation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Visualization techniques for circular tabletop interfaces
Proceedings of the Working Conference on Advanced Visual Interfaces
Bringing physics to the surface
Proceedings of the 21st annual ACM symposium on User interface software and technology
An exploration of pen rolling for pen-based interaction
Proceedings of the 21st annual ACM symposium on User interface software and technology
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Conception de jeux interactifs temps réel sur tabletop
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Sticky tools: full 6DOF force-based interaction for multi-touch tables
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Navigation modes for combined table/screen 3D scene rendering
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
How users manipulate deformable displays as input devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting sandtray therapy on an interactive tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lo-fi prototyping to design interactive-tabletop applications for children
Proceedings of the 9th International Conference on Interaction Design and Children
Understanding users' preferences for surface gestures
Proceedings of Graphics Interface 2010
Design TeamMate: a platform to support design activities of small teams
Proceedings of the International Conference on Advanced Visual Interfaces
Usable gestures for blind people: understanding preference and performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating an automatic rotation feature in collaborative tabletop workspaces
CHI '11 Extended Abstracts on Human Factors in Computing Systems
2D similarity transformations on multi-touch surfaces
Proceedings of Graphics Interface 2011
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
"Oh snap" - helping users align digital objects on touch interfaces
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Comparing multi-touch interaction techniques for manipulation of an abstract parameter space
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
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Digital tabletop systems allow users to work on computational objects in a flexible and natural setting. Since users can easily move to different positions around a table, systems must allow people to orient artifacts to their current position. However, it is only recently that rotation and translation techniques have been specifically designed for tabletops, and existing techniques still do not feel as simple and efficient as their real-world counterparts. To address this problem, we studied the ways that people move and reorient sheets of paper on real-world tabletops. We found that in almost all cases, rotation and translation are carried out simultaneously, and that an open-palm hand position was the most common way to carry out the motion. Based on our observations, we designed a new set of reorientation techniques that more closely parallel real-world motions. The new techniques, collectively called TNT, use three-degree-of-freedom (3DOF) input to allow simultaneous rotation and translation. A user study showed that all three variants of TNT were faster than a recent technique called RNT; in addition, participants strongly preferred TNT.