SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Building and sharing digital group histories
CSCW '02 Proceedings of the 2002 ACM on Computer supported cooperative work video program
Serendipity within a Ubiquitous Computing Environment: A Case for Opportunistic Browsing
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Individual audio channels with single display groupware: effects on communication and task strategy
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
TAMODIA '04 Proceedings of the 3rd annual conference on Task models and diagrams
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Exploring non-speech auditory feedback at an interactive multi-user tabletop
GI '05 Proceedings of Graphics Interface 2005
TNT: improved rotation and translation on digital tables
GI '06 Proceedings of Graphics Interface 2006
Empirical investigation into the effect of orientation on text readability in tabletop displays
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Hands-on sharing: collaborative document manipulation on a tabletop display using bare hands
Proceedings of the 8th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
Extending large-scale event participation with user-created mobile media on a public display
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social enjoyment with electronic photograph displays: Awareness and control
International Journal of Human-Computer Studies
Collaboration and interference: awareness with mice or touch input
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Hospital user research using new media arts
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Design TeamMate: a platform to support design activities of small teams
Proceedings of the International Conference on Advanced Visual Interfaces
Arrange-A-Space: tabletop interfaces and gender collaboration
CHI '11 Extended Abstracts on Human Factors in Computing Systems
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
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We describe a study that investigated how a shared interactive tabletop (DiamondTouch) can be designed to provide new opportunities for supporting collaborative decision-making. Small groups of users were required to work together using the table by selecting and placing digital images into a calendar template and justifying their choices to one-to-another. A variety of novel fingertip interactions were developed to support simultaneous, shared direct manipulation at the tabletop. Our findings showed that new forms of distributed interactions emerged while the groups worked together. Alongside conventional methods of communication, group members talked to each other with their fingers. The role of this finger talk served a number of functions, including the support of turn-taking, the emphasis on and substitution for speech acts and the encouragement of balanced contributions from all participants. We discuss how finger talk is integral to the collaborative use of the interactive tabletop surface.