Effective sounds in complex systems: the ARKOLA simulation
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Awareness and coordination in shared workspaces
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
An evaluation of earcons for use in auditory human-computer interfaces
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Speech, language, and audition
Human-computer interaction
AROMA: abstract representation of presence supporting mutual awareness
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design for individuals, design for groups: tradeoffs between power and workspace awareness
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The Jam-O-Drum interactive music system: a study in interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Information exploration using The Pond
Proceedings of the 4th international conference on Collaborative virtual environments
Awareness support in a groupware widget toolkit
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Individual audio channels with single display groupware: effects on communication and task strategy
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Beyond "social protocols": multi-user coordination policies for co-located groupware
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Exploring visual feedback of change conflict in a distributed 3D environment
Proceedings of the working conference on Advanced visual interfaces
Informing the Design of Direct-Touch Tabletops
IEEE Computer Graphics and Applications
Exploring and reducing the effects of orientation on text readability in volumetric displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ripples: utilizing per-contact visualizations to improve user interaction with touch displays
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Distal tactile feedback for text entry on tabletop computers
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Game design for ad-hoc multi-touch gameplay on large tabletop displays
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Tangoscope: a tangible audio device for tabletop interaction
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Access overlays: improving non-visual access to large touch screens for blind users
Proceedings of the 24th annual ACM symposium on User interface software and technology
A cross-device interaction style for mobiles and surfaces
Proceedings of the Designing Interactive Systems Conference
Speech augmented multitouch interaction patterns
Proceedings of the 16th European Conference on Pattern Languages of Programs
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We present two experiments on the use of non-speech audio at an interactive multi-touch, multi-user tabletop display. We first investigate the use of two categories of reactive auditory feedback: affirmative sounds that confirm user actions and negative sounds that indicate errors. Our results show that affirmative auditory feedback may improve one's awareness of group activity at the expense of one's awareness of his or her own activity. Negative auditory feedback may also improve group awareness, but simultaneously increase the perception of errors for both the group and the individual. In our second experiment, we compare two methods of associating sounds to individuals in a co-located environment. Specifically, we compare localized sound, where each user has his or her own speaker, to coded sound, where users share one speaker, but the waveform of the sounds are varied so that a different sound is played for each user. Results of this experiment reinforce the presence of tension between group awareness and individual focus found in the first experiment. User feedback suggests that users are more easily able to identify who caused a sound when either localized or coded sound is used, but that they are also more able to focus on their individual work. Our experiments show that, in general, auditory feedback can be used in co-located collaborative applications to support either individual work or group awareness, but not both simultaneously, depending on how it is presented.