Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
User interface patterns for hypermedia applications
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Multimodal error correction for speech user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Designing a human-centered, multimodal GIS interface to support emergency management
Proceedings of the 10th ACM international symposium on Advances in geographic information systems
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Individual audio channels with single display groupware: effects on communication and task strategy
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Avoiding interference: how people use spatial separation and partitioning in SDG workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Effects of tiled high-resolution display on basic visualization and navigation tasks
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Exploring non-speech auditory feedback at an interactive multi-user tabletop
GI '05 Proceedings of Graphics Interface 2005
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Spoken language communication with machines: the long and winding road from research to business
IEA/AIE'2005 Proceedings of the 18th international conference on Innovations in Applied Artificial Intelligence
Move to improve: promoting physical navigation to increase user performance with large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Proceedings of the 21st annual ACM symposium on User interface software and technology
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive ASR error correction for touchscreen devices
HLT-Demonstrations '08 Proceedings of the 46th Annual Meeting of the Association for Computational Linguistics on Human Language Technologies: Demo Session
Design patterns for user interface for mobile applications
Advances in Engineering Software
Building multimodal applications with EMMA
Proceedings of the 2009 international conference on Multimodal interfaces
Stacked Half-Pie menus: navigating nested menus on interactive tabletops
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
The design and evaluation of multitouch marking menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A pattern language for error management in voice user interfaces
Proceedings of the 15th European Conference on Pattern Languages of Programs
A pattern language for interactive tabletops in collaborative workspaces
Proceedings of the 15th European Conference on Pattern Languages of Programs
Voice augmented manipulation: using paralinguistic information to manipulate mobile devices
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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Touch- and voice-based input have emerged as the most popular and relevant interaction modes to enable a natural interaction with computer systems. However, until now, they have mostly been treated separately. In particular, explicit design knowledge on the effective combinations of these modes for an improved user experience is currently not available in a comprehensive form. In this paper, we address this shortage and introduce design patterns which support developers in exploiting the possibilities of combined voice and touch interaction for newly developed systems, so that interaction with these systems becomes more natural for the respective end users.