Introducing Objectcharts or How to Use Statecharts in Object-Oriented Design
IEEE Transactions on Software Engineering
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Abstract Data Views: An Interface Specification Concept to Enhance Design for Reuse
IEEE Transactions on Software Engineering
Design patterns for object-oriented hypermedia applications
Pattern languages of program design 2
Systematic hypermedia application design with OOHDM
Proceedings of the the seventh ACM conference on Hypertext
Design reuse in hypermedia applications development
HYPERTEXT '97 Proceedings of the eighth ACM conference on Hypertext
An object oriented approach to Web-based applications design
Theory and Practice of Object Systems - Special issue objects, databases, and the WWW
Cohesive Design of Personalized Web Applications
IEEE Internet Computing
SiteLang: Conceptual Modeling of Internet Sites
ER '01 Proceedings of the 20th International Conference on Conceptual Modeling: Conceptual Modeling
Systematic development of internet sites: extending approaches of conceptual modeling
Information modeling for internet applications
Pattern-based development of user-friendly web applications
ICWE '06 Workshop proceedings of the sixth international conference on Web engineering
Web Design Patterns: Investigating User Goals and Browsing Strategies
IS-EUD '09 Proceedings of the 2nd International Symposium on End-User Development
Facing the Technological Challenges of Web 2.0: A RIA Model-Driven Engineering Approach
WISE '09 Proceedings of the 10th International Conference on Web Information Systems Engineering
Exploring usability needs by human-computer interaction patterns
TAMODIA'07 Proceedings of the 6th international conference on Task models and diagrams for user interface design
A discussion of the role of user trails in web applications
Journal of Web Engineering
Speech augmented multitouch interaction patterns
Proceedings of the 16th European Conference on Pattern Languages of Programs
Journal of Systems and Software
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Designing high quality visual interfaces for hypermedia applications is difficult; it involves organizing different kinds of interface objects (for example those triggering navigation), prevent lhe user from cognitive overhead, etc. Unfortunately, interface design methods do not capture design decisions or rationale, so it is hard to record and convey interface design expertise.In this paper, we introduce interface patterns for hypermedia applications as a concept for reusing interface designs. The structure of this paper is as follows: first, we introduce the context in which these patterns were discovered and we give a rationale for their use. Then we present some simple but effective patterns using a standard template. We finally discuss some further issues on the use of interface patterns in hypermedia applications.