Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
User interface patterns for hypermedia applications
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Problem frames: analyzing and structuring software development problems
Problem frames: analyzing and structuring software development problems
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Pattern-based development of user-friendly web applications
ICWE '06 Workshop proceedings of the sixth international conference on Web engineering
The Design of Sites: Patterns for Creating Winning Web Sites (2nd Edition)
The Design of Sites: Patterns for Creating Winning Web Sites (2nd Edition)
Designing Interfaces
Bridging patterns: An approach to bridge gaps between SE and HCI
Information and Software Technology
A Formal Metamodel for Problem Frames
MoDELS '08 Proceedings of the 11th international conference on Model Driven Engineering Languages and Systems
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Covering quality aspects such as usability through the software development life cycle is challenging. These "-ilities" are generally difficult to grasp and usually lack an appropriate quantifiability, which would ease their systematic consideration. We propose a pattern-based development method supporting the identification of usability requirements and their proper specification. By taking usability principles from Human-Computer Interaction (HCI) design patterns and incorporate them into patterns for software analysis (problem frames), we obtain a new kind of patterns applicable for requirements engineering: HCIFrames. They are used for exploring usability needs of a given problem situation.