The design and implementation of pie menus
Dr. Dobb's Journal
The design and evaluation of marking menus
The design and evaluation of marking menus
Chunking and phrasing and the design of human-computer dialogues
Human-computer interaction
Activity theory as a potential framework for human-computer interaction research
Context and consciousness
Activity theory: implications for human-computer interaction
Context and consciousness
Beyond Fitts' law: models for trajectory-based HCI tasks
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
FlowMenu: combining command, text, and data entry
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Scale effects in steering law tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
More than dotting the i's --- foundations for crossing-based interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual instruments for an interactive mural
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Control menus: excecution and control in a single interactor
CHI '00 Extended Abstracts on Human Factors in Computing Systems
CHI '04 Extended Abstracts on Human Factors in Computing Systems
CrossY: a crossing-based drawing application
Proceedings of the 17th annual ACM symposium on User interface software and technology
Roles of Orientation in Tabletop Collaboration: Comprehension, Coordination and Communication
Computer Supported Cooperative Work
Fluid integration of rotation and translation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting effective interaction with tabletop groupware
Supporting effective interaction with tabletop groupware
Optimal parameters for efficient crossing-based dialog boxes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visualization techniques for circular tabletop interfaces
Proceedings of the Working Conference on Advanced Visual Interfaces
Digital mysteries: designing for learning at the tabletop
ACM International Conference on Interactive Tabletops and Surfaces
OA-graphs: orientation agnostic graphs for improving the legibility of charts on horizontal displays
ACM International Conference on Interactive Tabletops and Surfaces
FlowBlocks: a multi-touch ui for crowd interaction
Proceedings of the 25th annual ACM symposium on User interface software and technology
Speech augmented multitouch interaction patterns
Proceedings of the 16th European Conference on Pattern Languages of Programs
Multi-tap sliders: advancing touch interaction for parameter adjustment
Proceedings of the 2013 international conference on Intelligent user interfaces
Learning extended writing: designing for children's collaboration
Proceedings of the 12th International Conference on Interaction Design and Children
Extending tabletop application design to the classroom
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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Attribute gates are a new user interface element designed to address the problem of concurrently setting attributes and moving objects between territories on a digital tabletop. Motivated by the notion of task levels in activity theory, and crossing interfaces, attribute gates allow users to operationalize multiple subtasks in one smooth movement. We present two configurations of attribute gates; (1) grid gates which spatially distribute attribute values in a regular grid, and require users to draw trajectories through the attributes; (2) polar gates which distribute attribute values on segments of concentric rings, and require users to align segments when setting attribute combinations. The layout of both configurations was optimised based on targeting and steering laws derived from Fitts' Law. A study compared the use of attribute gates with traditional contextual menus. Users of attribute gates demonstrated both increased performance and higher mutual awareness.