Findings from observational studies of collaborative work
Computer-supported cooperative work and groupware
A focus+context technique based on hyperbolic geometry for visualizing large hierarchies
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Connectables: dynamic coupling of displays for the flexible creation of shared workspaces
Proceedings of the 14th annual ACM symposium on User interface software and technology
Sharing and building digital group histories
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Personal digital historian: user interface design
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Serendipity within a Ubiquitous Computing Environment: A Case for Opportunistic Browsing
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
INFOVIS '00 Proceedings of the IEEE Symposium on Information Vizualization 2000
How people use orientation on tables: comprehension, coordination and communication
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Semiology of graphics
Low-Level Components of Analytic Activity in Information Visualization
INFOVIS '05 Proceedings of the Proceedings of the 2005 IEEE Symposium on Information Visualization
TeamTag: exploring centralized versus replicated controls for co-located tabletop groupware
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Information Visualization: Design for Interaction (2nd Edition)
Information Visualization: Design for Interaction (2nd Edition)
Perception of elementary graphical elements in tabletop and multi-surface environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
E-conic: a perspective-aware interface for multi-display environments
Proceedings of the 20th annual ACM symposium on User interface software and technology
Interactive Tree Comparison for Co-located Collaborative Information Visualization
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 21st annual ACM symposium on User interface software and technology
Visualization techniques for circular tabletop interfaces
Proceedings of the Working Conference on Advanced Visual Interfaces
A Survey of Radial Methods for Information Visualization
IEEE Transactions on Visualization and Computer Graphics
Lark: Coordinating Co-located Collaboration with Information Visualization
IEEE Transactions on Visualization and Computer Graphics
SCIVA: designing applications for surface computers
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Collaborative visualization: definition, challenges, and research agenda
Information Visualization - Special issue on State of the Field and New Research Directions
RadialViz: an orientation-free frequent pattern visualizer
PAKDD'12 Proceedings of the 16th Pacific-Asia conference on Advances in Knowledge Discovery and Data Mining - Volume Part II
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Horizontal displays are emerging as a standard platform for engaging participants in collaborative tasks. Little is known about how groups of people view visualizations in these collaborative settings. Several techniques have been proposed to assist, such as duplicating or reorienting the visual displays. However, when visualizations compete for pixels on the display, prior solutions do not work effectively. We first ran an experiment to identify whether orientation on horizontal displays impacts the legibility of simple visualizations such as charts. The results reveal that users are best at reading a chart when it is the right side up, taking them 20% less time to read than when it is upside down. This insight led us to develop the Orientation Agnostic Graph (OA-Graph), making use of a radial layout designed to be legible regardless of orientation. In a second experiment we found that users can read OA-Graphs better than when the graphs are upside down but less well than traditional graphs in the right side up. The design of our novel visualization, informed by radial visualization methods will assist designers in developing charts that are not easily affected by user orientation, an issue that is prevalent in collaborative table-top systems. Certain tasks such as observing relative differences can benefit from OA-Graphs.