Cost-justifying usability
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Stacked Half-Pie menus: navigating nested menus on interactive tabletops
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
A multi-touch tabletop for robust multimedia interaction in museums
ACM International Conference on Interactive Tabletops and Surfaces
Digital mysteries: designing for learning at the tabletop
ACM International Conference on Interactive Tabletops and Surfaces
OA-graphs: orientation agnostic graphs for improving the legibility of charts on horizontal displays
ACM International Conference on Interactive Tabletops and Surfaces
A pattern language for interactive tabletops in collaborative workspaces
Proceedings of the 15th European Conference on Pattern Languages of Programs
Interactive prototyping of tabletop and surface applications
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
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The usability of surface computing applications largely depends on a thorough consideration of the specific characteristics and constraints of surface computers during development. Nevertheless, established user interface design processes do not sufficiently consider these aspects. Thus, Developers designing applications for Interactive Tabletops and Surfaces often need to rely on best practices and intuition rather than a systematic development process based on facts and specifications. We address this problem by presenting SCIVA, an iterative process for designing gesture-based, visual interfaces for interactive surfaces. We identify challenges in the design of applications for surface computers, describe necessary steps to address them and suggest user-centric methods that can be applied to the respective steps.