Low vs. high-fidelity prototyping debate
interactions
Usability problem identification using both low- and high-fidelity prototypes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Implications for a gesture design tool
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DEMAIS: designing multimedia applications with interactive storyboards
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Capturing user tests in a multimodal, multidevice informal prototyping tool
Proceedings of the 5th international conference on Multimodal interfaces
Studying Software Engineers: Data Collection Techniques for Software Field Studies
Empirical Software Engineering
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mastering the Requirements Process (2nd Edition)
Mastering the Requirements Process (2nd Edition)
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
A specification paradigm for the design and implementation of tangible user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
A gestural interaction design model for multi-touch displays
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
GART: the gesture and activity recognition toolkit
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Gestural interfaces: a step backward in usability
interactions
Understanding users' preferences for surface gestures
Proceedings of Graphics Interface 2010
Raptor: sketching games with a tabletop computer
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
ACM International Conference on Interactive Tabletops and Surfaces
Sketching interactive systems with sketchify
ACM Transactions on Computer-Human Interaction (TOCHI)
Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SCIVA: designing applications for surface computers
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Low-fidelity prototyping of gesture-based applications
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
A domain specific language to define gestures for multi-touch applications
Proceedings of the 10th Workshop on Domain-Specific Modeling
Exploring automation in digital tabletop board game
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Sketch-a-TUI: low cost prototyping of tangible interactions using cardboard and conductive ink
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Being in the thick of in-the-wild studies: the challenges and insights of researcher participation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proton: multitouch gestures as regular expressions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UISKEI: a sketch-based prototyping tool for defining and evaluating user interface behavior
Proceedings of the International Working Conference on Advanced Visual Interfaces
$N-protractor: a fast and accurate multistroke recognizer
Proceedings of Graphics Interface 2012
ToyVision: a toolkit for prototyping tabletop tangible games
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
RATA: codeless generation of gesture recognizers
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
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Physically large touch-based devices, such as tabletops, afford numerous innovative interaction possibilities; however, for application development on these devices to be successful, users must be presented with interactions they find natural and easy to learn. User-centered design advocates the use of prototyping to help designers create software that is a better fit with user needs and yet, due to time pressures or inappropriate tool support, prototyping may be considered too costly to do. To address these concerns, we designed ProtoActive, a tool for designing and evaluating multi-touch applications on large surfaces via sketch-based prototypes. Our tool allows designers to define custom gestures and evaluate them without requiring any programming knowledge. The paper presents the results of pilot studies as well as in-the-wild usage of the tool.