Principles of multivariate analysis: a user's perspective
Principles of multivariate analysis: a user's perspective
Clarifying the distinction between lexical and gestural commands
International Journal of Man-Machine Studies
Proceedings of the third international conference on human-computer interaction on Designing and using human-computer interfaces and knowledge based systems (2nd ed.)
Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A trainable gesture recognizer
Pattern Recognition
Whither the pen-based interface?
Journal of Management Information Systems - Special issue: Collaboration technology, modeling, and end-user computing for the 1990s
Some design refinements and principles on the appearance and behavior of marking menus
Proceedings of the 8th annual ACM symposium on User interface and software technology
Pen computing: a technology overview and a vision
ACM SIGCHI Bulletin
Interactive sketching for the early stages of user interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Recognition accuracy and user acceptance of pen interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The media equation: how people treat computers, television, and new media like real people and places
Pen computing for air traffic control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extending an existing user interface toolkit to support gesture recognition
CHI '93 INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems
The Amulet Environment: New Models for Effective User Interface Software Development
IEEE Transactions on Software Engineering
PDA and Gesture Uses in Practice: Insights for Designers of Pen-Based
PDA and Gesture Uses in Practice: Insights for Designers of Pen-Based
Visual similarity of pen gestures
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Providing integrated toolkit-level support for ambiguity in recognition-based interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DENIM: finding a tighter fit between tools and practice for Web site design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interaction techniques for ambiguity resolution in recognition-based interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
SATIN: a toolkit for informal ink-based applications
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Gestural and audio metaphors as a means of control for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Providing integrated toolkit-level support for ambiguity in recognition-based interfaces
CHI '00 Extended Abstracts on Human Factors in Computing Systems
A comparison of the affordances of a digital desk and tablet for architectural image tasks
International Journal of Human-Computer Studies
Helping designers create recognition-enabled interfaces
Multimodal interface for human-machine communication
GWindows: robust stereo vision for gesture-based control of windows
Proceedings of the 5th international conference on Multimodal interfaces
"Those look similar!" issues in automating gesture design advice
Proceedings of the 2001 workshop on Perceptive user interfaces
SHARK2: a large vocabulary shorthand writing system for pen-based computers
Proceedings of the 17th annual ACM symposium on User interface software and technology
Interaction techniques for ambiguity resolution in recognition-based interfaces
ACM SIGGRAPH 2006 Courses
SATIN: a toolkit for informal ink-based applications
ACM SIGGRAPH 2006 Courses
Multi-domain sketch understanding
ACM SIGGRAPH 2007 courses
Interaction techniques for ambiguity resolution in recognition-based interfaces
ACM SIGGRAPH 2007 courses
SATIN: a toolkit for informal ink-based applications
ACM SIGGRAPH 2007 courses
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes
Proceedings of the 20th annual ACM symposium on User interface software and technology
Paperproof: a paper-digital proof-editing system
CHI '08 Extended Abstracts on Human Factors in Computing Systems
OctoPocus: a dynamic guide for learning gesture-based command sets
Proceedings of the 21st annual ACM symposium on User interface software and technology
DENIM: an informal web site design tool inspired by observations of practice
Human-Computer Interaction
Kinesthetic interaction: revealing the bodily potential in interaction design
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using strokes as command shortcuts: cognitive benefits and toolkit support
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Motion marking menus: An eyes-free approach to motion input for handheld devices
International Journal of Human-Computer Studies
Understanding Multi-touch Manipulation for Surface Computing
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Incorporating tilt-based interaction in multimodal user interfaces for mobile devices
TAMODIA'06 Proceedings of the 5th international conference on Task models and diagrams for users interface design
Trainable sketch recognizer for graphical user interface design
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
User interface design by sketching: a complexity analysis of widget representations
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
A lightweight multistroke recognizer for user interface prototypes
Proceedings of Graphics Interface 2010
A set of multi-touch graph interaction techniques
ACM International Conference on Interactive Tabletops and Surfaces
Continuous recognition and visualization of pen strokes and touch-screen gestures
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
Estimating the perceived difficulty of pen gestures
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
The effect of sampling rate on the performance of template-based gesture recognizers
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Research on user-centered design and recognition pen gestures
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Emerging Input Technologies for Always-Available Mobile Interaction
Foundations and Trends in Human-Computer Interaction
RATA: codeless generation of gesture recognizers
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
The impact of motion dimensionality and bit cardinality on the design of 3D gesture recognizers
International Journal of Human-Computer Studies
Memorability of pre-designed and user-defined gesture sets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The challenges and potential of end-user gesture customization
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive prototyping of tabletop and surface applications
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Understanding the consistency of users' pen and finger stroke gesture articulation
Proceedings of Graphics Interface 2013
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Interest in pen-based user interfaces is growing rapidly. Onepotentially useful feature of pen-based user interfaces isgestures, that is, a mark or stroke that causes a command toexecute. Unfortunately, it is difficult to design gestures that areeasy 1) for computers to recognize and 2) for humans to learn andremember. To investigate these problems, we built a prototype tooltypical fo those used for designing gesture sets. An experiment wasthen performed to gain insight into the gesture design process andto evaluate this style of tool. The experiment confirmed thatgesture design is very difficult and suggested several ways inwhich current tools can be improved. The most important improvementis to make the tools more active and provide more guidance fordesigners. This paper describes the gesture design tool, theexperiment, and its results.