CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of input devices in element pointing and dragging tasks
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The perspective wall: detail and context smoothly integrated
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Issues in combining marking and direct manipulation techniques
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
A desk supporting computer-based interaction with paper documents
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tivoli: an electronic whiteboard for informal workgroup meetings
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Eye tracking in advanced interface design
Virtual environments and advanced interface design
An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Implications for a gesture design tool
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Flatland: new dimensions in office whiteboards
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Fluid interaction with high-resolution wall-size displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Visual Databases in Architecture: Recent Advances in Design and Decision Making
Visual Databases in Architecture: Recent Advances in Design and Decision Making
Knowledge-Based Computer-Aided Architectural Design
Knowledge-Based Computer-Aided Architectural Design
An evaluation of techniques for controlling focus+context screens
GI '04 Proceedings of the 2004 Graphics Interface Conference
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
A computer support tool for the early stages of architectural design
Interacting with Computers
Physical and Digital Artifact-Mediated Coordination in Building Design
Computer Supported Cooperative Work
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Production d'esquisses créatives en conception digitale
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Design TeamMate: a platform to support design activities of small teams
Proceedings of the International Conference on Advanced Visual Interfaces
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The physical context of architectural design includes large workspaces, typically drafting tables covered with piles of images and sketches. We are investigating if and how a large computerized workspace can be integrated usefully into such a design environment. To this end, we compared a large computerized desktop (digital desk) to a standard desktop computer and a small tablet environment for two typical architecture design tasks: sketching and image sorting. For the sketching task, the participants' preferences were evenly divided between the digital desk and the tablet. For the image sorting task, the desk was the least preferred environment, and produced significantly higher sorting times and more mistakes. Investigation into the causes of this difference yielded several interesting findings, including: the height of the participant was significantly associated with their speed on the sorting task, the larger image size available on the desk compensated for its poorer resolution in subjective preferences, and the quality of the alignment of the pen was an important factor both for preference and scoring results in the sketching task. Highly responsive pen input devices seem critical for user satisfaction not only for sketching, but also for image sorting; the effects of large display spaces are difficult to isolate from the limitations of input device. This paper elaborates on these findings and considers the implications for the design of user interfaces for image manipulation, in particular interaction techniques appropriate to using pen-input with large display surfaces.