CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The perspective wall: detail and context smoothly integrated
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spatial vision within egocentric and exocentric frames of reference
Pictorial communication in virtual and real environments
Hybrid user interfaces: breeding virtually bigger interfaces for physically smaller computers
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
The perceptual structure of multidimensional input device selection
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Courtyard: integrating shared overview on a large screen and per-user detail on individual screens
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed input in a compound task
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigating large virtual spaces
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A scrollbar-based visualization for document navigation
Proceedings of the fourth ACM conference on Digital libraries
Exploring 3D navigation: combining speed-coupled flying with orbiting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Focus plus context screens: combining display technology with visualization techniques
Proceedings of the 14th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multiscale pointing: facilitating pan-zoom coordination
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Focusing on the essential: considering attention in display design
Communications of the ACM
A comparison of the affordances of a digital desk and tablet for architectural image tasks
International Journal of Human-Computer Studies
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spatial management of information
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Focus+context visualization with flip zooming and the zoom browser
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
A large 2d+3d focus+context screen
CHI '08 Extended Abstracts on Human Factors in Computing Systems
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Multi-touch focus+context sketch-based interaction
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
five: Enhancing 3D Wall Displays with a 2D High-Resolution Overlay
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Pointage bi-manuel avec le CubTile dans un espace 2D de type focus+contexte
Conference Internationale Francophone sur I'Interaction Homme-Machine
I3D '11 Symposium on Interactive 3D Graphics and Games
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We evaluated four techniques for controlling focus+context screens. We compared an egocentric versus exocentric View mixed with whether the display on the focus screen moves in the same (paper mapping) versus opposite (scroll mapping) direction as imput force. Our results show that (i) View had little effect, (ii) users almost always allocated attention to the context screen when controlling the display, (iii) scroll mappings enabled a user to perform tasks faster, commit fewer errors, and be more satisfied with the system compared to paper mappings, and (iv) a user can better control focus+context screens when the frame of reference either does move or is perceived to move in the direction of input force. We discuss these results and recommend how to enable a user to better control focus+context screens.