CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The perspective wall: detail and context smoothly integrated
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The cost structure of sensemaking
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Pad: an alternative approach to the computer interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A review and taxonomy of distortion-oriented presentation techniques
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 11th annual ACM symposium on User interface software and technology
The FISHEYE view: a new look at structured files
Readings in information visualization
Readings in information visualization
Reading of electronic documents: the usability of linear, fisheye, and overview+detail interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Focus plus context screens: combining display technology with visualization techniques
Proceedings of the 14th annual ACM symposium on User interface software and technology
View management for virtual and augmented reality
Proceedings of the 14th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Image-Browser Taxonomy and Guidelines for Designers
IEEE Software
The Eyes Have It: A Task by Data Type Taxonomy for Information Visualizations
VL '96 Proceedings of the 1996 IEEE Symposium on Visual Languages
Constant information density in zoomable interfaces
AVI '98 Proceedings of the working conference on Advanced visual interfaces
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
An evaluation of techniques for controlling focus+context screens
GI '04 Proceedings of the 2004 Graphics Interface Conference
Escritoire: A Personal Projected Display
IEEE MultiMedia
Ubiquitous graphics: combining hand-held and wall-size displays to interact with large images
Proceedings of the working conference on Advanced visual interfaces
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Projection-based stereoscopic wall displays allow users to immerse themselves into virtual scenes, such as architecture simulations or games. However, the usually low resolution (dpi) of such displays and slight alignment offsets between the two projectors result in a loss of detail and bad readability of textual information. We propose addressing the problem by overlaying a third projector, so that its image is visible to both eyes. We eliminate offset artifacts by extracting 2D contents from the scene and rendering it using this dedicated "2D projector". In addition, we locally increase resolution by focusing the 2D projector onto a smaller region. This allows us to reduce the size of overlaid 2D annotations, thereby reducing interference with the 3D scene. In our paper, we describe the design of our display system called five . Following, we present two detailed user studies that compare five with an overview-and-detail and a pan-and-zoom interface.