UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
IEEE Computer Graphics and Applications
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual reality in scientific visualization
Communications of the ACM
Guidelines for using multiple views in information visualization
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Hands-free multi-scale navigation in virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Focus plus context screens: combining display technology with visualization techniques
Proceedings of the 14th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EGVE '02 Proceedings of the workshop on Virtual environments 2002
An evaluation of techniques for controlling focus+context screens
GI '04 Proceedings of the 2004 Graphics Interface Conference
Interactive Focus+Context Visualization with Linked 2D/3D Scatterplots
CMV '04 Proceedings of the Second International Conference on Coordinated & Multiple Views in Exploratory Visualization
Particle Flurries: Synoptic 3D Pulsatile Flow Visualization
IEEE Computer Graphics and Applications
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Visualization Task Performance with 2D, 3D, and Combination Displays
IEEE Transactions on Visualization and Computer Graphics
Overcoming World in Miniature Limitations by a Scaled and Scrolling WIM
3DUI '06 Proceedings of the 3D User Interfaces
Table-centric interactive spaces for real-time collaboration
Proceedings of the working conference on Advanced visual interfaces
The design and evaluation of selection techniques for 3D volumetric displays
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Scalable WIM: Effective Exploration in Large-scale Astrophysical Environments
IEEE Transactions on Visualization and Computer Graphics
A review of overview+detail, zooming, and focus+context interfaces
ACM Computing Surveys (CSUR)
Collaboration and interference: awareness with mice or touch input
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Multi-Focused Geospatial Analysis Using Probes
IEEE Transactions on Visualization and Computer Graphics
Interactive Blood Damage Analysis for Ventricular Assist Devices
IEEE Transactions on Visualization and Computer Graphics
Proceedings of Graphics Interface 2009
Complexity and Occlusion Management for the World-in-Miniature Metaphor
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
Depth-Dependent Halos: Illustrative Rendering of Dense Line Data
IEEE Transactions on Visualization and Computer Graphics
PaperLens: advanced magic lens interaction above the tabletop
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
FI3D: Direct-Touch Interaction for the Exploration of 3D Scientific Visualization Spaces
IEEE Transactions on Visualization and Computer Graphics
Low cost VR meets low cost multi-touch
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
Touching floating objects in projection-based virtual reality environments
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
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Proceedings of Graphics Interface 2013
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We present Slice WIM, a method for overview+detail visualization of volume datasets that explores the potential of new interfaces made possible by a virtual reality (VR) environment made of two display surfaces: an interactive multi-touch table, and a stereoscopic display wall. Slice WIM displays a miniature version of the 3D dataset within a head-tracked stereoscopic view such that it appears to float directly above the multi-touch table. Multi-touch gestures on the table are then used to navigate through the dataset and to set slices (cutting planes) through the data. Leveraging the unique table+wall hardware setup, horizontal slices through the data are projected (like a shadow) down onto the table surface, providing a useful 2D data overview to complement the 3D views as well as a data context for interpreting 2D multi-touch gestures made on the table. We demonstrate several strategies for interacting with 2D "shadow slices" on the table surface as a method for controlling the WIM and exploring volumetric datasets. Applications of the interface to explore two different volume datasets are presented, and design decisions and limitations are discussed along with feedback from both casual users and domain scientists.