Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual voyage: interactive navigation in the human colon
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Hands-free multi-scale navigation in virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Real-time Voxelization for Complex Polygonal Models
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Blister: GPU-based rendering of Boolean combinations of free-form triangulated shapes
ACM SIGGRAPH 2005 Papers
The Interactive 3D BreakAway Map: A navigation and examination aid for multi-floor 3D worlds
CW '05 Proceedings of the 2005 International Conference on Cyberworlds
Overcoming World in Miniature Limitations by a Scaled and Scrolling WIM
3DUI '06 Proceedings of the 3D User Interfaces
Interactive Perspective Cut-away Views for General 3D Scenes
3DUI '06 Proceedings of the 3D User Interfaces
OpenCSG: a library for image-based CSG rendering
ATEC '05 Proceedings of the annual conference on USENIX Annual Technical Conference
Adaptive cutaways for comprehensible rendering of polygonal scenes
ACM SIGGRAPH Asia 2008 papers
A Taxonomy of 3D Occlusion Management for Visualization
IEEE Transactions on Visualization and Computer Graphics
Employing dynamic transparency for 3D occlusion management: design issues and evaluation
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
A survey of visibility for walkthrough applications
IEEE Transactions on Visualization and Computer Graphics
I3D '11 Symposium on Interactive 3D Graphics and Games
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
Multi-scale manipulation in indoor scenes with the world in miniature metaphor
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Hi-index | 0.00 |
The World in Miniature (WIM) metaphor allows users to interact and travel efficiently in virtual environments. In addition to the first-person perspective offered by typical VR applications, the WIM offers a second dynamic viewpoint through a hand-held miniature copy of the environment. In the original WIM paper the miniature was a scaled down replica of the whole scene, thus limiting its application to simple models being manipulated at a single level of scale. Several WIM extensions have been proposed where the replica shows only a part of the environment. In this paper we present a new approach to handle complexity and occlusion in the WIM. We discuss algorithms for selecting the region of the scene which will be covered by the miniature copy and for handling occlusion from an exocentric viewpoint. We also present the results of a user-study showing that our technique can greatly improve user performance on spatial tasks in densely-occluded scenes.