Pipeline rendering: interaction and realism through hardware-based multi-pass rendering
Pipeline rendering: interaction and realism through hardware-based multi-pass rendering
Is semitransparency useful for navigating virtual environments?
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Transparency and Antialiasing Algorithms Implemented with the Virtual Pixel Maps Technique
IEEE Computer Graphics and Applications
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Through the looking glass: the use of lenses as an interface tool for Augmented Reality interfaces
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
GI '04 Proceedings of the 2004 Graphics Interface Conference
Information-rich virtual environments: theory, tools, and research agenda
Proceedings of the ACM symposium on Virtual reality software and technology
Interacting with hidden content using content-aware free-space transparency
Proceedings of the 17th annual ACM symposium on User interface software and technology
Importance-Driven Volume Rendering
VIS '04 Proceedings of the conference on Visualization '04
View projection animation for occlusion reduction
Proceedings of the working conference on Advanced visual interfaces
Evaluating the effectiveness of occlusion reduction techniques for 3D virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Complexity and Occlusion Management for the World-in-Miniature Metaphor
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
See-through techniques for referential awareness in collaborative virtual reality
International Journal of Human-Computer Studies
Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Multi-scale manipulation in indoor scenes with the world in miniature metaphor
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
World-in-Miniature Interaction for Complex Virtual Environments
International Journal of Creative Interfaces and Computer Graphics
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Recent developments in occlusion management for 3D environments often involve the use of dynamic transparency, or virtual "Xray vision", to promote target discovery and access in complex 3D worlds. However, there are many different approaches to achieving this effect and their actual utility for the user has yet to be evaluated. Furthermore, the introduction of semi-transparent surfaces adds additional visual complexity that may actually have a negative impact on task performance. In this paper, we report on an empirical user study comparing dynamic transparency to standard viewpoint controls. Our implementation of the technique is an image-space algorithm built using modern programmable shaders to achieve real-time performance and visually pleasing results. Results from the user study indicate that dynamic transparency is superior for perceptual tasks in terms of both efficiency and correctness.