Multi-pass pipeline rendering: realism for dynamic environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Fitting virtual lights for non-diffuse walkthroughs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Increased photorealism for interactive architectural walkthroughs
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Parameterized environment maps
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Homomorphic factorization of BRDFs for high-performance rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Volume clipping via per-fragment operations in texture-based volume visualization
Proceedings of the conference on Visualization '02
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Photorealistic rendering for augmented reality using environment illumination
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Depth-Peeling for Texture-Based Volume Rendering
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
GI '04 Proceedings of the 2004 Graphics Interface Conference
MPEG-4 based real-time shadows
Proceedings of the 12th annual ACM international conference on Multimedia
Real-time glossy reflections on planar surfaces
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
A New Technique for Rendering Complex Portals
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 2005 symposium on Interactive 3D graphics and games
ZP+: correct Z-pass stencil shadows
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Optimal automatic multi-pass shader partitioning by dynamic programming
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Interactive Transparency Rendering for Large CAD Models
IEEE Transactions on Visualization and Computer Graphics
Illustrating design and spatial assembly of interactive CSG
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Sample-Based Cameras for Feed Forward Reflection Rendering
IEEE Transactions on Visualization and Computer Graphics
Editing the topology of 3D models by sketching
ACM SIGGRAPH 2007 papers
A fragment culling technique for rendering arbitrary portals
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
Employing dynamic transparency for 3D occlusion management: design issues and evaluation
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Technical Section: Example-based interactive illustration of multi-field datasets
Computers and Graphics
An efficient hybrid shadow rendering algorithm
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Real-time high-dynamic range texture mapping
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Towards interactive photorealistic rendering of indoor scenes: a hybrid approach
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Light field techniques for reflections and refractions
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Real-time animation of various flame shapes
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Geometry-shader-based real-time voxelization and applications
The Visual Computer: International Journal of Computer Graphics
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