Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
Pipeline rendering: interaction and realism through hardware-based multi-pass rendering
Pipeline rendering: interaction and realism through hardware-based multi-pass rendering
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Semi-automatic generation of transfer functions for direct volume rendering
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Exploring geo-scientific data in virtual environments
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Interactive exploration of volume line integral convolution based on 3D-texture mapping
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Gigabyte volume viewing using split software/hardware interpolation
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Proceedings of the conference on Visualization '01
Transparency and Antialiasing Algorithms Implemented with the Virtual Pixel Maps Technique
IEEE Computer Graphics and Applications
The Transfer Function Bake-Off
IEEE Computer Graphics and Applications
Depth-Peeling for Texture-Based Volume Rendering
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Hardware-Based Nonlinear Filtering and Segmentation using High-Level Shading Languages
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Volume Rendering Extension for the OpenSG Scene Graph API
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Erasing, digging and clipping in volumetric datasets with one or two hands
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Illustrative Context-Preserving Exploration of Volume Data
IEEE Transactions on Visualization and Computer Graphics
ClearView: An Interactive Context Preserving Hotspot Visualization Technique
IEEE Transactions on Visualization and Computer Graphics
Volume Splitting and Its Applications
IEEE Transactions on Visualization and Computer Graphics
A Flexible Multi-Volume Shader Framework for Arbitrarily Intersecting Multi-Resolution Datasets
IEEE Transactions on Visualization and Computer Graphics
Technical Section: Exploration of porous structures with illustrative visualizations
Computers and Graphics
View-dependent peel-away visualization for volumetric data
Proceedings of the 25th Spring Conference on Computer Graphics
Illustrative Membrane Clipping
Computer Graphics Forum
Focus+Context rendering of structured biomedical data
EG VCBM'08 Proceedings of the First Eurographics conference on Visual Computing for Biomedicine
Illustrative context-preserving volume rendering
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Spatialized transfer functions
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Volume visualization and visual queries for large high-dimensional datasets
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
A simple and flexible volume rendering framework for graphics-hardware-based raycasting
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Multi-layer volume ray casting on GPU
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
A shader framework for rapid prototyping of GPU-based volume rendering
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
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We propose new clipping methods that are capable of using complex geometries for volume clipping. The clipping tests exploit per-fragment operations on the graphics hardware to achieve high frame rates. In combination with texture-based volume rendering, these techniques enable the user to interactively select and explore regions of the data set. We present depth-based clipping techniques that analyze the depth structure of the boundary representation of the clip geometry to decide which parts of the volume have to be clipped. In another approach, a voxelized clip object is used to identify the clipped regions.