Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Fast algorithms for volume ray tracing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A compact volume rendering accelerator
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Fast and resolution independent line integral convolution
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Cube-4—a scalable architecture for real-time volume rendering
Proceedings of the 1996 symposium on Volume visualization
Visualizing vector fields using line integral convolution and dye advection
Proceedings of the 1996 symposium on Volume visualization
Parallel line integral convolution
Parallel Computing - Special issue on applications: parallel graphics and visualisation
Fast oriented line integral convolution for vector field visualization via the Internet
VIS '97 Proceedings of the 8th conference on Visualization '97
UFLIC: a line integral convolution algorithm for visualizing unsteady flows
VIS '97 Proceedings of the 8th conference on Visualization '97
The motion map: efficient computation of steady flow animations
VIS '97 Proceedings of the 8th conference on Visualization '97
Fast line integral convolution for arbitrary surfaces in 3D
Visualization and mathematics
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Iconic Techniques for Feature Visualization
VIS '95 Proceedings of the 6th conference on Visualization '95
The application of transport theory to visualization of 3D scalar data fields
VIS '90 Proceedings of the 1st conference on Visualization '90
Flow volumes for interactive vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Texture splats for 3D scalar and vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Volume rendering methods for computational fluid dynamics visualization
VIS '94 Proceedings of the conference on Visualization '94
Visualizing flow over curvilinear grid surfaces using line integral convolution
VIS '94 Proceedings of the conference on Visualization '94
A level-set method for flow visualization
Proceedings of the conference on Visualization '00
A continuous clustering method for vector fields
Proceedings of the conference on Visualization '00
Interactive 3D flow visualization using a streamrunner
CHI '02 Extended Abstracts on Human Factors in Computing Systems
AUFLIC: an accelerated algorithm for Unsteady Flow Line Integral Convolution
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Volume clipping via per-fragment operations in texture-based volume visualization
Proceedings of the conference on Visualization '02
Case study: hardware-accelerated selective LIC volume rendering
Proceedings of the conference on Visualization '02
Topology-Preserving Smoothing of Vector Fields
IEEE Transactions on Visualization and Computer Graphics
A Phase Field Model for Continuous Clustering on Vector Fields
IEEE Transactions on Visualization and Computer Graphics
Strategies for interactive exploration of 3D flow using evenly-spaced illuminated streamlines
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
ISA and IBFVS: Image Space-Based Visualization of Flow on Surfaces
IEEE Transactions on Visualization and Computer Graphics
Visualization of Vector Fields Using Seed LIC and Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Rendering Implicit Flow Volumes
VIS '04 Proceedings of the conference on Visualization '04
Accelerated Unsteady Flow Line Integral Convolution
IEEE Transactions on Visualization and Computer Graphics
3D IBFV: Hardware-Accelerated 3D Flow Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Particle System for Interactive Visualization of 3D Flows
IEEE Transactions on Visualization and Computer Graphics
3D contour perception for flow visualization
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
High-Quality and Interactive Animations of 3D Time-Varying Vector Fields
IEEE Transactions on Visualization and Computer Graphics
Representing Higher-Order Singularities in Vector Fields on Piecewise Linear Surfaces
IEEE Transactions on Visualization and Computer Graphics
Texture-Based Visualization of Unsteady 3D Flow by Real-Time Advection and Volumetric Illumination
IEEE Transactions on Visualization and Computer Graphics
A Texture-Based Hardware-Independent Technique for Time-Varying Volume Flow Visualization
Journal of Visualization
Real-time advection and volumetric illumination for the visualization of 3D unsteady flow
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Vector field analysis and visualization through variational clustering
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
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Line integral convolution (LIC) is an effective technique for visualizing vector fields. The application of LIC to 3D flow fields has yet been limited by difficulties to efficiently display and animate the resulting 3D-images. Texture-based volume rendering allows interactive visualization and manipulation of 3D-LIC textures. In order to ensure the comprehensive and convenient exploration of flow fields, we suggest interactive functionality including transfer functions and different clipping mechanisms. Thereby, we efficiently substitute the calculation of LIC based on sparse noise textures and show the convenient visual access of interior structures. Further on, we introduce two approaches for animating static 3D-flow fields without the computational expense and the immense memory requirements for pre-computed 3D-textures and without loss of interactivity. This is achieved by using a single 3D-LIC texture and a set of time surfaces as clipping geometries. In our first approach we use the clipping geometry to pre-compute a special 3D-LIC texture that can be animated by time-dependent color tables. Our second approach uses time volumes to actually clip the 3D-LIC volume interactively during rasterization. Additionally, several examples demonstrate the value of our strategy in practice.