Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Fast and resolution independent line integral convolution
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Visualizing vector fields using line integral convolution and dye advection
Proceedings of the 1996 symposium on Volume visualization
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
UFLIC: a line integral convolution algorithm for visualizing unsteady flows
VIS '97 Proceedings of the 8th conference on Visualization '97
Applications of pixel textures in visualization and realistic image synthesis
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Interactive exploration of volume line integral convolution based on 3D-texture mapping
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
PLIC: bridging the gap between streamlines and LIC
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Accelerating 3D convolution using graphics hardware (case study)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Hardware-accelerated texture advection for unsteady flow visualization
Proceedings of the conference on Visualization '00
Image based flow visualization
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Case study: hardware-accelerated selective LIC volume rendering
Proceedings of the conference on Visualization '02
IEEE Transactions on Visualization and Computer Graphics
Fast Display of Illuminated Field Lines
IEEE Transactions on Visualization and Computer Graphics
A New Line Integral Convolution Algorithm for Visualizing Time-Varying Flow Fields
IEEE Transactions on Visualization and Computer Graphics
Anisotropic Diffusion in Vector Field Visualization on Euclidean Domains and Surfaces
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Animating Flow Fields: Rendering of Oriented Line Integral Convolution
CA '97 Proceedings of the Computer Animation
Accelerating Volume Reconstruction With 3D Texture Hardware
Accelerating Volume Reconstruction With 3D Texture Hardware
Flow volumes for interactive vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Visualizing flow over curvilinear grid surfaces using line integral convolution
VIS '94 Proceedings of the conference on Visualization '94
3D IBFV: Hardware-Accelerated 3D Flow Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Visualization of the Energy-Containing Turbulent Scales
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
High-Quality and Interactive Animations of 3D Time-Varying Vector Fields
IEEE Transactions on Visualization and Computer Graphics
Multifield-Graphs: An Approach to Visualizing Correlations in Multifield Scalar Data
IEEE Transactions on Visualization and Computer Graphics
Texture-Based Visualization of Unsteady 3D Flow by Real-Time Advection and Volumetric Illumination
IEEE Transactions on Visualization and Computer Graphics
Scalable Hybrid Unstructured and Structured Grid Raycasting
IEEE Transactions on Visualization and Computer Graphics
Visual Verification and Analysis of Cluster Detection for Molecular Dynamics
IEEE Transactions on Visualization and Computer Graphics
Real-time advection and volumetric illumination for the visualization of 3D unsteady flow
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Concurrent viewing of multiple attribute-specific subspaces
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Direct visualization of deformation in volumes
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
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Line Integral Convolution (LIC) is a powerful texture-based technique for visualizing vector fields. Due to the high computational expense of generating the 3D textures and the difficulties of effectively displaying the result, LIC has most commonly been used to depict vector fields in 2D or over a surface in 3D. Here, we propose new methods for more effective volume visualization of three-dimensional vector fields using LIC: 1) We present a fast method for computing volume LIC textures that exploits the sparsity of the input texture. 2) We propose the use of a shading technique, called limb darkening, to reveal the depth relations among the field lines. The shading effect is obtained simply by using appropriate transfer functions and, therefore, avoids using expensive shading techniques. 3) We demonstrate how two-field visualization techniques can be used to enhance the visual information describing a vector field. The volume LIC textures are rendered using texture-based rendering techniques, which allows interactive exploration of a vector field.